How to play Malphite — Wild Rift guide, combos & tips
Malphite is a tank champion in Wild Rift whose entire identity revolves around a single, game-warping ability: Unstoppable Force. He deals magic damage from his kit despite stacking pure armor and health, so he plays less like a bruiser and more like a walking initiation button — soak damage, wait for the right window, then dive his ultimate into the enemy backline and let your team finish the job.
Strengths
- Unstoppable Force can single-handedly flip a teamfight by knocking up multiple enemies from well outside normal engage range.
- Granite Shield rewards disciplined positioning: avoid damage for about 8 seconds and you earn a shield that absorbs a big chunk of incoming poke, making you hard to punish in lane.
- Naturally tanky base stats plus Thunderclap's passive armor bonus let him build full defensive items and stay relevant, since his real damage comes from his ultimate rather than auto-attacks.
- Extremely low skill floor — the entire kit revolves around one core combo, making him one of the most forgiving tanks to pick up in Wild Rift.
Weaknesses
- Personal damage output is very low outside of the ultimate, so Malphite can't carry games alone and is entirely reliant on teammates converting his engage.
- True damage and max-health percent damage from champions like Fiora and Vayne cut straight through his armor stacking, neutralizing his whole defensive identity.
- Granite Shield resets the moment you take any poke, so laning against ranged harassment (or Gwen's percent magic damage) strips away his best early sustain tool.
- Whiffing or over-committing Unstoppable Force is close to a death sentence, since it's usually the only thing separating him from a tank with no impact on the fight.
Combos
- R → E → Auto Attacks (Thunderclap active): Dive Unstoppable Force onto as many priority targets as you can catch, immediately follow with Ground Slam to shred their attack speed and add more magic damage, then clean up with autos while the fight is still stunned.
- Q → Auto Attack → E: The standard lane trade — slow them with Seismic Shard, use its self-haste to close the gap for a free auto, then finish with Ground Slam if they try to stand and fight.
- E → R (peel): If a diver jumps onto your carry, Ground Slam first to cripple their attack speed, then ult them straight off your backline and back into your own team.
- W → Auto Attack → Q: In a 1v1 or skirmish, pop Thunderclap for the empowered bonus physical damage on your next auto, then weave in Seismic Shard for the slow and speed swing.
Skill order: E > Q > W (max R at every level it's available)
Early game
Lane phase is about patient poke rather than early trades: throw Seismic Shard whenever it's up to chip health and slow your opponent, using the self-haste either to follow up with an auto or to reset the fight on your terms. Avoid trading into sustained damage before level 3-4, since your own output is low and Granite Shield only pays off when you're not constantly eating chip damage. Once you hit level 5, your power spike is immediate — a well-placed Unstoppable Force turns almost any short trade into a kill, or at least forces a Flash.
Mid & late game — teamfighting
From the mid game onward, your job in every fight is to find the angle where Unstoppable Force catches the most priority targets — ideally their damage carries — and to open the fight from as much range as possible so your team can follow up before enemies scatter. Immediately after the knock-up, use Ground Slam to cut the backline's attack speed and mop up with Thunderclap-empowered autos on anyone still in range, then shift into your frontline job: body-block skill shots, soak damage, and lean on Seismic Shard's slow to peel divers off your own carries.
Pro tips
- Delay your ultimate a fraction of a second rather than throwing it on cooldown — a well-aimed Unstoppable Force that catches two or three targets wins far more fights than an early one that only tags a single tank.
- Prioritize Thornmail the moment the enemy has a fed AD carry or heavy lifesteal, since its reflect damage directly punishes the champions who otherwise counter you, like Vayne and Fiora.
- Track cooldowns on enemy dashes and Flash before you engage — Unstoppable Force has enough range to still catch mispositioned targets even after they've burned a mobility spell to create distance.