How to play Rakan — Wild Rift guide, combos & tips
Rakan, the Charmer, is one of Wild Rift's most mobile engage supports - built to dash onto the enemy backline, chain hard crowd control, and bounce right back out to protect his own carries. He deals only modest magic damage himself; his real power is utility, using shields, a self-sustaining heal, and back-to-back knock-up-into-charm combos to decide fights before they fully start. It's a high-impact, moderate-difficulty playstyle: forgiving enough to pick up, but with a real skill ceiling on knowing when and where to commit the dash.
Strengths
- Game-changing engage - chaining Grand Entrance into The Quickness knocks up and then charms the same targets, stacking nearly two seconds of combined crowd control to open a fight.
- Best-in-class mobility for a support: W and E let him cross skirmishes and reposition around the map faster than almost any other support.
- Very self-sufficient: the passive's periodic shield plus Gleaming Quill's healing proc keep him topped up through lane trades without needing much protection himself.
- Flexible peel: Battle Dance can be recast within 5 seconds, letting him shield the same ally twice - or two different allies - in one emergency.
Weaknesses
- Low personal damage and fragile stats - once the engage is spent, he has little left to threaten anyone or win a straight fight.
- Fully commits on engage: both Grand Entrance and The Quickness throw him into the enemy team with no built-in escape if the dive goes wrong.
- Hard-countered by cleanse and spell-shield effects - Morgana's Black Shield or Milio's cleanse can strip his charm and turn a game-winning engage into a free kill on him.
- Vulnerable to being interrupted mid-dash - hooks, flays, and knockbacks like Thresh's or Janna's can stop his dash before it ever lands.
Combos
- Grand Entrance -> The Quickness (W -> R): dash in for the knock-up, then immediately fire the charm before the first crowd control ends - his signature engage, chaining almost two full seconds of lockdown.
- Gleaming Quill -> Grand Entrance -> The Quickness (Q -> W -> R): poke for damage and a free heal proc first, then commit the full engage once the target is isolated.
- Battle Dance, recast (E -> E): fly to a threatened ally for a shield, then use the second charge within 5 seconds to shield them again or protect a different teammate.
- The Quickness from a flank (R -> follow-up): approach from an angle the enemy isn't watching and charm their backline directly, skipping the telegraphed W dash so your team can burst the priority target while it's helpless.
Skill order: W > Q > E (max R whenever available)
Early game
Play patient in lane - poke with Gleaming Quill and let its healing proc keep you topped up rather than dashing in without support, since your survivability is too low to trade evenly on your own. Save Grand Entrance for a real opening, like a stun from your ADC or an enemy overextending, instead of using it just to start something. Use Battle Dance to shield your ADC through aggressive trades, and once the lane is stable, start looking to roam - your mobility lets you reach river skirmishes and objective fights before most supports could.
Mid & late game — teamfighting
By the mid/late game, look for a flank instead of walking in from the front - a side or backline angle lets Grand Entrance catch more targets and sets up The Quickness to charm them before they can react. Prioritize diving the enemy carries when the engage is clean, since the charm keeps them from fighting back, but don't force it - if there's no clear pick, hold your ultimate and use it defensively instead, charming an assassin off your own ADC. Keep Battle Dance ready for whichever ally is in the most danger from moment to moment, and remember its 5-second recast window if the biggest threat suddenly shifts to someone else.
Pro tips
- Land Gleaming Quill on champions whenever you can - the healing proc is what lets you dive in and out of fights without needing much peel yourself.
- Practice flanking angles for Grand Entrance in practice tool; hitting it from a direction the enemy isn't watching turns a routine engage into a fight-winning combo.
- Treat The Quickness as a lockdown tool first, damage second - save it to guarantee the charm lands on the right target rather than using it just for the extra magic damage.