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WR China Meta
Singed

How to play Singed — Wild Rift guide, combos & tips

辛吉德

How to play Singed — Wild Rift guide, combos & tips

Singed is a Tank in Wild Rift built around turning survivability into offense: he leaves a damaging Poison Trail wherever he walks and uses Fling to throw a single enemy exactly where he wants them, usually straight into his own team or into a puddle of Mega Adhesive. He isn't a burst threat — his damage comes from sustained ticks and forced bad positioning rather than big single hits — and his real value is baiting chases, controlling space, and turning one overextended enemy into a free kill for his team.

Strengths

  • Punishes chasers hard: anyone who commits to running him down eats Poison Trail ticks the whole way and can get Flung straight back into his own teammates.
  • Elite proxy farmer — Poison Trail clears waves fast enough that he can push a side lane deep into enemy territory and force the enemy jungler or laner to waste time chasing him instead of doing anything useful.
  • Mega Adhesive plus Fling is a near-complete lockdown combo that can take a single enemy out of a fight almost by itself.
  • Insanity Potion turns him into a real skirmish threat for 20 seconds, buffing him and his nearest ally with stats while his poison damage applies grievous wounds, which is brutal against healing-heavy teams.

Weaknesses

  • Low upfront burst — everything he does is damage-over-time or utility, so a hyper-aggressive duelist can kill him before the poison adds up.
  • Ranged kiters and hyper-mobile champions can sit outside Poison Trail range and dodge Fling entirely, which neutralizes most of his kit.
  • Fling is a commitment: whiff it or get baited into throwing it away early and he has almost no other way to lock down a target.
  • Weak before level 5 — without Insanity Potion he can usually survive a lane, but he rarely wins a straight fight, so a strong early aggressor can still push him around.

Combos

Skill order: Q > E > W (take R at every chance)

Early game

Lean on Poison Trail to proxy farm: push the wave deep and let your clear speed and tankiness turn the chase into the enemy's problem, not yours. Avoid short trades before level 2, since you have no real kill pressure yet, but once you have Q and E an overextended opponent can be poisoned, Flung backward, and punished hard. Manage the wave around whether you're being dove — freeze if you need to play safe, shove if you want to proxy — and treat level 5 as your true power spike, since that's when Insanity Potion turns skirmishes from 'survive and reset' into 'actually win.'

Mid & late game — teamfighting

In mid-to-late skirmishes Singed isn't a frontline that plants and tanks hits; he plays the edges, dropping Mega Adhesive on chokepoints or under the enemy backline and Flinging whichever diver or flanker jumps his carries. Since Fling throws the target behind you, watch your facing: stand between the target and your carries when you want to yank a threat away from them, or between the target and the enemy team when you want to Fling them into your teammates for a kill. Time Insanity Potion for when the fight actually starts rather than before it, so its 20-second window and grievous-wounds effect cover the whole engagement, and try to be near your main carry when you pop it since they receive 30% of the buff too.

Pro tips