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Sion

How to play Sion — Wild Rift guide, combos & tips

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How to play Sion — Wild Rift guide, combos & tips

Sion, Wild Rift's Undead Juggernaut, is one of the game's premier Tanks — a slow-looking bruiser who hits far harder than his low difficulty rating suggests. A meaningful share of his damage, from Soul Furnace's detonation to his post-revive auto-attacks, scales off max HP rather than raw AD, so the tankier he builds, the harder he actually hits. His signature tool is Unstoppable Onslaught, a long, steerable charge that turns him into a genuine pick threat and lets him force the fights his team wants, in lane or across the map.

Strengths

  • Snowballing durability: Glory in Death permanently adds max HP off every kill, from small minions up to epic monsters and champion takedowns, so he naturally out-tanks the lane the longer the game runs.
  • Long-range, steerable engage: Unstoppable Onslaught can curve around walls and vision, letting him start fights from angles the enemy isn't watching and stun on impact.
  • A Decimating Smash held past roughly three-quarters of a second becomes one of the longest disables in the game — a knock-up into a stun worth up to two seconds — and only gets stronger the longer it charges.
  • Doesn't fully die on the first kill: Glory in Death's revive window (rapid, lifesteal-heavy attacks followed by a burst of movement speed) can steal a kill, cover a retreat, or finish securing an objective.

Weaknesses

  • Every threat is telegraphed: Decimating Smash needs a visible wind-up and Unstoppable Onslaught only turns at a slow rate while it charges, so good opponents can sidestep, flash, or body-block them.
  • Very low mobility once his ultimate is down — outside Unstoppable Onslaught he's one of the slowest champions in the game and can't peel for himself if focused.
  • Outside a fully charged Q, his flat damage numbers are modest, so he can't out-trade a fed lane opponent on stats alone — nearly everything he does runs through landing his crowd control first.
  • Percent-max-HP damage turns his best stat into his worst enemy — champions like Vayne, Fiora, or Gwen punish exactly the HP stacking that makes him strong against everyone else.

Combos

Skill order: Q > E > W (max R whenever it's available)

Early game

Lane behind minions and poke at range with Roar of the Slayer rather than committing Soul Furnace's shield early. Hold Decimating Smash's charge as a standing threat instead of firing on reflex — a short tap barely slows, but a near-full charge punishes anyone who oversteps for a creep. Q actually deals reduced damage to minions but bonus damage to monsters, so lean on autos and E to shove waves and save your charged Q for camps or a real all-in. Stack every point of passive HP you can from kills, and treat level 5 as your first real power spike — look for a chance to Unstoppable Onslaught into a side lane or across the river for an unexpected pick before teamfights even start.

Mid & late game — teamfighting

From the mid game on, Sion's job is to start the fight on his terms, not deal the most damage. Steer Unstoppable Onslaught around vision to isolate a backline target or split the enemy team, then follow up with a fully charged Decimating Smash on whoever's grouped up. Use Roar of the Slayer at choke points or through a minion to slow and armor-shred anyone diving the backline, and position to soak damage rather than trade evenly. If you drop to zero, don't panic-retreat: Glory in Death's revive window can often net one more stun, one more body block, or one more objective secured before you actually go down.

Pro tips