阿利斯塔
The champions Alistar works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.
Darius has no way to reach anyone who backs off, and everyone backs off the moment they see Hemorrhage (P) climbing: Headbutt (W) shoves the target back onto him and Pulverize (Q) holds it there to the fifth stack, which means to Noxian Guillotine (R).
Unstoppable Force (R) knocks the group up and, the instant they land, Pulverize (Q) sends them up again: nearly three seconds where nobody plays, and you still have Headbutt (W) for whoever tries to slip out.
Searing Charge (E) is his only guaranteed knock-up and anyone with a dash steps out of it: against a target already locked by Pulverize (Q), nobody steps out. And Brittle from Bellows Breath (W) adds 30% to your own crowd control.
Fate Sealed (R) catches a whole line, but only if the enemies stay lined up: Pulverize (Q) pins them where they stand. And when Soul Unbound (E) snaps him back into his body, the moment he gets punished, you are the one clearing whoever was waiting.
Facebreaker (E) only stuns when it catches enemies on both sides, otherwise it is just a slow: Pulverize (Q) keeps them bunched so his stun stops being a gamble. Sett sits under 49% in China, though.
Your level-3 lockdown deals no damage: the third hit of Three Talon Strike (Q) does, and it is a guaranteed knock-up that lands the moment Pulverize (Q) ends. With Audacious Charge (E) he gets there before the target touches the ground.
Infinite Duress (R) suppresses for a full second, but he has to reach the target first: Pulverize (Q) and Headbutt (W) hand it over standing still. And under 35% health Blood Hunt (W) throws him straight at whoever you just set up.
Cease and Desist (R) gets Vi onto their carry, but unsupported she trades her life for one kill: you go in with her, Pulverize (Q) clears whoever answers and Unbreakable Will (R) keeps you inside, still disrupting.
Grand Starfall (R) comes in from across the map, but the circle it paints on the ground is visible and people walk out of it. Pinned by Pulverize (Q) and Trample (E) they don't, and Pantheon lands with Mortal Will (P) already armed.
Moonfall (R) has to be charged up close and it is visible from a distance: anyone mobile steps out before it detonates. Pulverize (Q) and Headbutt (W) take that option away, and Diana lands on a group already frozen in place.
Yasuo has no Last Breath (R) unless somebody puts a target in the air: Pulverize (Q) knocks up everyone around you and Headbutt (W) displaces another one right after. That is two windows per engage, with no ultimate spent.
Hero's Entrance (R) is cast on an ally: you go in first, he lands on top of you and knocks up everything that was answering you. Two engages on the same spot, and the second one comes from across the map.
Annie's problem is range: Disintegrate (Q) and Incinerate (W) are short and she has to walk in for the full combo. Pulverize (Q) buys her exactly those seconds, and Summon: Tibbers (R) finishes the job.
Sleepy Trouble Bubble (E) travels slowly and never connects on a free-moving target: inside Pulverize (Q) it always does, and from there Paddle Star! (Q) and her empowered attack delete a carry.
Demonic Ascension (R) re-arms every six seconds for as long as he stays inside the fight: Pulverize (Q) keeps the group where his drain reaches. And Vision of Empire (W) deals 50% more damage to anyone already locked down.
Death Lotus (R) hits the three closest champions and a single crowd control shuts it off: Pulverize (Q) hands her three bunched targets and nobody in a position to interrupt. Katarina is at 46.8% in China, though.
If she picks you as her Oathsworn at the start, Fate's Call (R) launches you into their team: you knock up everyone you hit on impact, and Pulverize (Q) follows straight out of it. She has no lockdown of her own at all — you are it.
Samira is worth nothing until she reaches point-blank range, and hard crowd control stops her before she does: Pulverize (Q) and Headbutt (W) hand her a target locked down at melee range, and she alternates hits and abilities up to the S rank that fires Inferno Trigger (R).
Deadly Flourish (W) turns into a real root on anyone an ally has just damaged: the ticks from Trample (E) are enough. And Curtain Call (R) wants a target that is already held still, which is the one thing you produce.
Bullet Time (R) is a stationary three-second channel and it only pays off on enemies who cannot move: Pulverize (Q) hands her the whole group airborne in one spot. Make It Rain (E) is all the peel she owns — you bring the rest.
Draven wants to take every single trade but has no dash and no escape: Pulverize (Q) opens the all-in and Triumphant Roar (P) heals you both while you soak the damage. When someone reaches him, Headbutt (W) shoves them off.
Allied crowd control applies Second Skin (P) Plasma on its own: the Trample (E) stun marks the target and Killer Instinct (R) brings her in with a shield. Without an engage like yours her ultimate has nowhere to go, but she sits at 48.2% in China.