WR China Meta
WR China Meta
Diana

Who to play with Diana — best team synergies

黛安娜

The champions Diana works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Top partners for Diana

Diana + Malphite Best pairing

Moonfall (R) is a close-range zone that slows and re-marks - it groups nobody, so you have to find them already still. Unstoppable Force (R) leaves them floored and stuck together, and every fresh Moonlight the detonation applies is another Lunar Rush (E) reset.

Diana + Ornn Best pairing

Everything in your kit starts with landing Crescent Strike (Q)'s mark: Searing Charge (E) into the Volcanic Rupture (Q) wall is a guaranteed 1.25-second knock-up every skirmish, not one per teamfight. On an airborne target you don't miss that arc.

Diana + Shen Strong

Pale Cascade (W) holds one charge and your own card says that once it's gone you get deleted: Stand United (R) shields you from across the map and teleports him in, and Shadow Dash (E) taunts whoever jumped you while Moonfall (R) charges.

Diana + Gnar Strong

Moonfall (R) can only be cast up close and the channel is visible from range, so mobile targets reposition before it detonates: after GNAR! (R) into a wall they're stunned and they can't. Wallop (W) does a smaller version of it every fight.

Diana + Volibear Strong

Thundering Smash (Q) is a hard stun he closes the gap with: the target stands still for Crescent Strike (Q) and you come in with Lunar Rush (E) already primed to reset. Stormbringer (R) disables turrets for three seconds, so tower dives become something you two can actually do.

Diana + Poppy Situational

Heroic Charge (E) into terrain is a 1.7-second stun, the cleanest way to guarantee your mark, and Steadfast Presence (W) roots whoever jumps you once your shield is gone. She's C tier at a 48.3% win rate right now: you take her for those two uses.

Best Mid partners for Diana

Diana + Galio Best pairing

You go in, spend Pale Cascade (W) and you're exposed: Hero's Entrance (R) lands on you from anywhere on the map, knocks up everyone inside the Moonfall (R) zone and shields you. That's exactly the window your own card calls fatal.

Diana + Ahri Best pairing

Miss Crescent Strike (Q)'s mark and Lunar Rush (E) doesn't reset, leaving you stranded in the middle of them: that's your number one weakness. Charm (E) takes the target's movement away for 1.4 seconds and makes that arc impossible to miss.

Diana + Lissandra Strong

Ring of Frost (W) into Frozen Tomb (R) is nearly three seconds where the target doesn't move: you mark at your leisure, come in with Lunar Rush (E) and get all the time you need to charge and detonate Moonfall (R) from inside the group.

Diana + Orianna Strong

Moonfall (R) pays in proportion to how many enemies are around you, and it isn't the one gathering them: Command: Shockwave (R) is. A compressed pile means Moonlight on all of them at the detonation and a chain of Lunar Rush (E) onto the lowest-health ones.

Diana + Annie Strong

A charged Pyromania (P) turns any of her spells into a stun, and Summon: Tibbers (R) puts one on a whole group: that's the moment you can walk in and charge Moonfall (R) with nobody stepping out of the channel.

Best Bot (ADC) partners for Diana

Diana + Ashe Best pairing

Enchanted Crystal Arrow (R) pins a target from off-screen: Crescent Strike (Q) on a motionless enemy is a guaranteed mark, and from there Lunar Rush (E) takes you in with the reset already banked. Frost Shot (P) keeps slowing all game long.

Diana + Miss Fortune Strong

Bullet Time (R) only pays against grouped or crowd-controlled enemies, and the Moonfall (R) zone leaves them slowed and slow to scatter: that's the most a jungler with no hard CC can hand her. Make It Rain (E) adds the slow that lands your Crescent Strike (Q).

Diana + Jhin Strong

Deadly Flourish (W) roots anyone who has just taken damage from an ally, and the Moonfall (R) detonation touches everyone around you: you hand him free roots. Curtain Call (R) then closes out whoever walks out of your burst alive.

Diana + Varus Strong

Chain of Corruption (R) starts on one target and spreads to whoever stands near them: inside your slow zone nobody manages to split off, so the chain takes the whole group. It's the hard CC your kit doesn't have at all.

Diana + Xayah Situational

Bladecaller (E) only roots with three feathers on the same target, and feathers land on things that aren't moving: the Moonfall (R) slow helps, but a slow is not a stun. Worth it if she can wait for your entry instead of firing early.

Best Support partners for Diana

Diana + Thresh Best pairing

Death Sentence (Q) hands you a stunned, motionless target: Crescent Strike (Q) cannot miss it. And after the dive, once Pale Cascade (W) is spent, the Dark Passage (W) lantern is your only way out besides Lunar Rush (E).

Diana + Leona Best pairing

Zenith Blade (E) into Shield of Daybreak (Q) locks a target long enough for you to mark it, dive it and detonate Moonfall (R) from inside; Solar Flare (R) then slows anyone trying to leave the zone before it goes off by 80%.

Diana + Nami Strong

Aqua Prison (Q) is a clean stun that guarantees your mark, and Tidal Wave (R) knocks up a whole line while your zone charges. Tidecaller's Blessing (E) adds a slow to your hits when you have to chase whoever escaped the detonation.

Diana + Rakan Strong

Grand Entrance (W) into The Quickness (R) is nearly two seconds where nobody moves: you come in with Lunar Rush (E) and charge Moonfall (R) safely. Battle Dance (E) recasts within five seconds, so it shields you twice in the same dive.

Diana + Lulu Strong

Rampant Growth (R) on you is the second health bar you don't have once Pale Cascade (W) is spent, and it knocks up everyone around you - the ones inside the Moonfall (R) zone. Whimsy (W) instead removes the diver who answers you.

Diana + Blitzcrank Situational

Rocket Grab (Q) rips a carry out from behind their line and Power Fist (E) knocks them up as they land: an isolated, motionless target, the best case for your single-target burst. A missed grab leaves you both without the fight's only hook.