WR China Meta
WR China Meta
Draven

Who to play with Draven — best team synergies

德莱文

The champions Draven works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Top partners for Draven

Draven + Malphite Best pairing

Your damage only exists if you get the time to throw, hit and catch the axe back: Unstoppable Force (R) knocks up a whole group and hands you exactly those seconds. Ground Slam (E) then cuts the attack speed of whoever gets up, so you are the only one still hitting.

Draven + Shen Best pairing

When you die, League of Draven (P) halves your Adoration stacks, so a death avoided is real gold and not just a life. Stand United (R) shields you from anywhere on the map and Shadow Dash (E) taunts whoever jumped you, while you stay put catching axes.

Draven + Ornn Strong

Adoration turns into gold the instant a takedown lands, and from level 7 Living Forge (P) lets you spend that gold without recalling: your spike arrives while the fight is still open. Brittle from Bellows Breath (W) also adds 30% to any crowd control.

Draven + K'Sante Strong

The third Ntofo Strikes (Q) pulls the target in and stuns it for 0.75 seconds, which is the window where you open the axe loop with nothing at risk. And if they dive you afterwards, All Out (R) drags that diver out of the fight, rooted.

Draven + Garen Strong

You live off boosted basic attacks, so enemy armour is the one thing that really slows you down: Judgment (E) grinds it away while you keep hitting. The 1.5-second silence from Decisive Strike (Q) also takes away the dash they would use to leave your range.

Best Jungle partners for Draven

Draven + Pantheon Best pairing

No marksman converts a lead into gold like you, because League of Draven (P) pays a bonus on every takedown. Shield Vault (W) is a point-and-click stun nobody dodges, so the level 3 gank ends in a kill instead of a chase.

Draven + Xin Zhao Best pairing

You need a jungler who opens the lane early and protects you later: Audacious Charge (E) slows and Three Talon Strike (Q) knocks up on the third hit, then from mid game Crescent Guard (R) knocks everyone else away and clears your position.

Draven + Warwick Strong

To close you need a target that stays still for three axes in a row, and Infinite Duress (R) holds him there for a full second with no dash out. Blood Hunt (W) meanwhile drags Warwick onto whoever you already left under half health.

Draven + Rammus Strong

To catch the axe you have to step out in the open, and that is where they get you: Frenzying Taunt (E) forces the diver to punch an armoured ball while you keep the loop running. Defensive Ball Curl (W) even reflects the damage he is dealing back at him.

Draven + Vi Strong

Your damage is physical and comes entirely from basic attacks: Denting Blows (P) strips 20% armour after three hits, and Cease and Desist (R) is unstoppable, so the enemy carry ends up pinned exactly where your axes land.

Draven + Kindred Situational

Worth it in games decided by one fight over an objective: inside Lamb's Respite (R) nobody can die, and for you a death avoided is also Adoration stacks that never get halved. It only works while you stay in the circle, though, and you want to move to catch.

Best Mid partners for Draven

Draven + Twisted Fate Best pairing

You are the marksman who turns a lead into gold faster than anyone, and he is the mid who can show up in your lane from level 5: Destiny (R) teleports him bot for a 3v2. In lane, a gold Pick a Card (W) is a 1.25-second stun nobody dodges.

Draven + Galio Best pairing

You have no real escape: Blood Rush (W) is a speed burst that fades in a second and a half, not a dash. Hero's Entrance (R) lands from across the map with a shield on you and a knock-up on whoever was on top of you, and Justice Punch (E) does the same up close.

Draven + Swain Strong

Nevermove (E) does not slow: it roots and drags the target into your range, which for a marksman with no dash is the only way to get a body standing still in front of you. And Vision of Empire (W) deals 50% more damage to anyone already locked down.

Draven + Orianna Strong

With the Ball attached to you, Orianna's damage moves wherever you step to catch, and Command: Protect (E) leaves you a shield and resistances in the most exposed spot. Then Command: Shockwave (R) bunches them into a line, where Whirling Death (R) takes them all.

Draven + Yasuo Strong

Every Stand Aside (E) that lands is an airborne, and Last Breath (R) turns that knockback into a long lockdown on the whole group: you are the one arming his ultimate, not a tank. In return Wind Wall (W) eats the ranged burst that would kill you.

Draven + Kassadin Situational

Honest version: in the first minutes he gives you nothing - he lives off the lead you create. He is worth it in long games, because as you start to fall off Riftwalk (R) has just become unmanageable: the team still has a carry when your snowball stops.

Best Support partners for Draven

Draven + Thresh Best pairing

A target stunned by Death Sentence (Q) and knocked back into place by Flay (E) stands still for three boosted axes, which is all you need to close. And when they jump you, the Dark Passage (W) lantern is the exit your kit does not have.

Draven + Sona Best pairing

Your damage depends on how many axes you catch, and to catch them you have to get there: the Song of Celerity (E) aura is free movement speed on every rotation. Hymn of Valor (Q) adds attack damage to your trades and Crescendo (R) opens the window where you just fire.

Draven + Blitzcrank Strong

Rocket Grab (Q) drags the enemy carry onto you and Power Fist (E) holds her up an instant longer: from there a full Spinning Axe (Q) rotation kills her before she lands. Every takedown like that is extra gold through League of Draven (P).

Draven + Braum Strong

You are forced to stand in the middle to keep catching: Stand Behind Me (W) puts Braum in front of you and hands you armour and magic resist, while Unbreakable (E) eats the frontal hit that would break your rotation. Glacial Fissure (R) knocks up whoever walks in.

Draven + Leona Strong

Zenith Blade (E) roots, Shield of Daybreak (Q) stuns and Solar Flare (R) extends the chain: those are the seconds where you throw, hit and catch without the target moving a step. And every attack of yours detonates Sunlight (P).

Draven + Zilean Strong

Dying costs you half your Adoration stacks, and Chronoshift (R) is the one button that cancels that exact death. Meanwhile a double Time Bomb (Q) stuns for 1.2 seconds and Twisted Timeflow (W) shields and hastes you, which is what gets you under the axe in time.