纳尔
The champions Gnar works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.
GNAR! (R) only stuns and adds 50% damage when it slams enemies into terrain, and mid-lane there is no terrain: Cataclysm (R) raises a ring of it around the target, wherever you are. And nobody walks out of Wallop (W) in there either.
Curse of the Sad Mummy (R) and Wallop (W) are two area stuns back to back: the group stays put well past your own 1.25 seconds. And while you're Mini, Cursed Touch (P) turns part of Hyper (W)'s magic on-hit into true damage.
Moonfall (R) only works up close and only if enemies stay around her: Crunch (E) gathers them and Wallop (W) pins them, which is all she needs. Then Lunar Rush (E) brings her in and turns your engage into the damage you don't deal.
Absolute Zero (R) is a channel enemies cancel just by walking away: after Wallop (W) nobody walks. And when your Rage bar isn't full and you're stuck Mini, Biggest Snowball Ever! (W) opens the fight instead of you.
Unraveled Earth (E) detonates for a long stun on anyone forcibly displaced through it, and GNAR! (R) is exactly a forced displacement: with her on the map your ultimate stuns even where there is no terrain. And when you do want a wall, Weaver's Wall (R) builds one.
The worst moment of your game is reverting to Mini in the middle of them: Hero's Entrance (R) lands on you right there, with an area knock-up and a shield. Before that, Winds of War (Q) punishes the group Wallop (W) has stunned.
Vision of Empire (W) deals 50% bonus damage to anyone already locked down, and Wallop (W) is what switches that on. Demonic Ascension (R) then needs him standing inside their team, which only survives while your engage holds them still.
She sticks Command: Protect (E) on you before you go in, so you arrive as Mega with a shield and resistances; then Command: Shockwave (R) drags the group Wallop (W) just pinned into a single spot.
Last Breath (R) can only be cast on airborne targets, and the knockback from GNAR! (R) counts: you open the window on a whole group. You have to already be in Mega form when he needs it, and Yasuo sits below a 49% win rate in China.
Bullet Time (R) is a three-second stationary channel that anyone with legs just walks around: inside Wallop (W) nobody walks, and if GNAR! (R) slammed them into a wall they're still down afterwards. Make It Rain (E) seals the edges.
Almost every source of damage you have is a skillshot you must guess: against a target stunned by Enchanted Crystal Arrow (R) or slowed by Frost Shot (P) you miss neither Boomerang Throw (Q) nor the wall angle on GNAR! (R).
Samira has to get into melee range and climb her style rank before Inferno Trigger (R) even exists, and a group stunned by Wallop (W) is the safest place to do it. Blade Whirl (W) covers projectiles right when you revert to Mini.
Chain of Corruption (R) starts on one target and spreads to whoever stands next to them: Crunch (E) just bunched them up, so the chain takes the whole group and the lockdown restarts exactly as your stun runs out.
Twisted Advance (W) is a targeted root that can't be dodged: it hands you someone standing still, and on a stationary target the GNAR! (R) wall angle never misses. Nature's Grasp (R) roots their whole line and gives you the hits to build Rage.
Magnet Storm (R) drags scattered enemies together, so Wallop (W) catches all of them in one slam instead of just one. And Ferromancy: Crash Down (W) opens the fight with a knock-up while your Rage bar is still filling.
Beat Drop (E) upgrades to a root and then a stun if the target has already been crowd-controlled, so Wallop (W) promotes it two steps. Encore (R) extends every time it clips a champion, and Crunch (E) leaves them stacked together.
As Mini you're fragile with nothing left once Hop (E) is down: Unbreakable (E) eats the projectiles that punish you in exactly that window. Glacial Fissure (R) knocks up their line and holds the group there while your Rage fills.
Depth Charge (R) is targeted and undodgeable: it knocks up their carry and everyone nearby, so it hands you the GNAR! (R) wall angle with no guesswork. On the Chinese server he sits at a 48% win rate right now, though.