WR China Meta
WR China Meta
Jinx

Who to play with Jinx — best team synergies

金克丝

The champions Jinx works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Top partners for Jinx

Jinx + Malphite Best pairing

Malphite's Unstoppable Force (R) knocks up a whole group at once - that's the window where you swap to Pow-Pow with Switcheroo! (Q) and unload without moving. Ground Slam (E) then cuts the attack speed of whoever gets back up, so nobody reaches you.

Jinx + Shen Best pairing

Your card says you live or die by your team's peel: Stand United (R) shields you and teleports Shen to your side from anywhere on the map, and Shadow Dash (E) taunts the assassin that jumped on you before he can finish the job.

Jinx + Ornn Strong

Your damage stays mediocre until the second item lands: from level 7 Living Forge (P) hands you shopping from anywhere on the map and pulls that spike forward. And Brittle from Bellows Breath (W) adds 30% to any crowd control - more time to shoot.

Jinx + Gnar Strong

With no dash you need them to stand still: in Mega form Crunch (E) gathers them, Wallop (W) stuns the whole group and GNAR! (R) slams the target into a wall, where the slow becomes a full stun. Those are the seconds when Pow-Pow does the work.

Jinx + Poppy Situational

Worth it against dash-based comps: Steadfast Presence (W) roots the diver the instant he commits, and an uncharged Keeper's Verdict (R) is an immediate knock-up to shove him off you. Against a team that walks at you, though, she does little for you.

Best Jungle partners for Jinx

Jinx + Warwick Best pairing

Infinite Duress (R) suppresses a target for a full second: no dashes, no escapes, exactly the time for one Pow-Pow rotation. And every takedown you close together lights up Get Excited! (P), which is how you leave the spot where they found you.

Jinx + Amumu Best pairing

Curse of the Sad Mummy (R) is a wide 1.5-second AoE stun: with two or more enemies frozen you can swap to Pow-Pow knowing nobody leaves your range. Bandage Toss (Q) opens that same fight from range, without exposing you.

Jinx + Rammus Strong

With no dash you die to the first diver: Frenzying Taunt (E) forces him to hit Rammus instead of you while you keep firing. Powerball (Q) gets him down to bot fast, which is where you are most fragile before level 5.

Jinx + Xin Zhao Strong

Crescent Guard (R) knocks back everyone except his marked target and blocks ranged damage: it's the one jungle ultimate that clears your position instead of engaging. When three of them land on you, that's what keeps you standing.

Jinx + Kindred Situational

Lamb's Respite (R) is a circle where nobody can die for three seconds: for a carry with no dash that's an extra life, but only if you stay inside it. It matters in games decided by one fight over Baron or Dragon, not in lane.

Best Mid partners for Jinx

Jinx + Galio Best pairing

Hero's Entrance (R) does the two things you need at the same time: it shields you from across the map while you're about to die, and lands a knock-up on everyone who was on top of you. For a carry with no mobility it's the best button in mid.

Jinx + Orianna Best pairing

Command: Protect (E) puts a shield and bonus resistances on you and moves the ball to where you stand, so Orianna's damage zone defends your position. Command: Shockwave (R) pulls them into one spot: stationary and clumped, just what Pow-Pow wants.

Jinx + Annie Strong

With Pyromania (P) charged, Annie's next damaging spell is a guaranteed stun instead of a skillshot the enemy can dodge, so your free second of shooting always arrives. And Summon: Tibbers (R) keeps attacking even after she goes down.

Jinx + Lissandra Strong

Frozen Tomb (R) freezes the diver who has already landed on you in place: that's pure peel, not engage, and peel is the hole in your kit. Ring of Frost (W) roots the whole group around her, the one condition where Pow-Pow really pays off.

Jinx + Twisted Fate Situational

Map synergy rather than fight synergy: Destiny (R) reveals every enemy, so you know where the flank that would kill you is coming from and you always have a target in sight for Super Mega Death Rocket! (R). In a brawl, though, he gives you no peel.

Best Support partners for Jinx

Jinx + Thresh Best pairing

There is no dash anywhere in your kit: the Dark Passage (W) lantern is literally the escape you don't have - it shields you and pulls you out of a dive. On the other side, Death Sentence (Q) hands you a stunned, motionless target to finish.

Jinx + Lulu Best pairing

She has the two buttons your kit is missing: Whimsy (W) polymorphs the diver while you stand still and keep shooting, and Rampant Growth (R) knocks him off you and adds health the instant you'd already be dead. With her you stay on Pow-Pow instead of running.

Jinx + Braum Strong

Unbreakable (E) intercepts projectiles aimed at you and cuts incoming damage by 35% - the answer to the burst combos that kill you before you can even move. And Pow-Pow's attack speed stacks Concussive Blows (P) to four marks fast, so the stun lands early.

Jinx + Nami Strong

Aqua Prison (Q) into Tidal Wave (R) is a chain nobody walks out of: two knock-ups back to back are more than enough for a full Pow-Pow cycle. And Tidecaller's Blessing (E) on your attacks adds damage plus a slow that keeps the target in range.

Jinx + Sona Strong

Song of Celerity (E) is the movement speed that stands in for the dash you don't have, Aria of Perseverance (W) keeps you alive through long trades, and Crescendo (R) stuns and slows a whole group - the exact moment to swap to Pow-Pow.

Jinx + Morgana Situational

Pick her against teams that kill you with one hook: Black Shield (E) blanks that grab or stun outright and their whole plan ends there. Against comps with no hard crowd control, though, the shield stays half wasted.