丽桑卓
The champions Lissandra works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.
Your written limit is that Ring of Frost (W) needs you standing on top of them: after Unstoppable Force (R) they are floored, stacked and looking elsewhere, so you just walk in and the root catches all of them instead of one.
His page says he gets kited out and that the edge of The Darkin Blade (Q) is worth a knock-up plus 60% bonus damage: on a target rooted by Ring of Frost (W) and then frozen by Frozen Tomb (R), that edge cannot be missed.
Your page says explosive damage is the thing you lack: Noxian Guillotine (R) is a true-damage execute and all it needs is a target that cannot run. The near three seconds between Ring of Frost (W) and Frozen Tomb (R) are more than enough.
Your stated problem is that spending Frozen Tomb (R) offensively leaves you with no answer to a dive: Shadow Dash (E) taunts the assassin from range and Stand United (R) shields you from anywhere on the map, so R stays for them.
This is a pick-composition choice: The Hextech Ultimatum (R) isolates their carry and shoves away anyone who would peel, and you add Ring of Frost (W) and Frozen Tomb (R) inside it. In a messy 5v5 he brings the team almost nothing.
Javelin Toss (Q) hits harder the farther it flies, up to 225 magic damage, and its only real problem is getting dodged. Frozen Tomb (R) freezes the target on the spot and that spear becomes a guaranteed hit, thrown from outside their range.
Her page says Moonfall (R) only works up close and that mobile targets leave the zone before it detonates: Ring of Frost (W) roots them where they stand. In exchange she brings the burst your page says you do not have.
His page says that if the opening leap does not kill, he is the one who dies: Frozen Tomb (R) hands him a target that cannot react while Savagery (Q) crits, and Ring of Frost (W) roots whoever tries to punish him straight after.
Cursed Touch (P) makes every magic hit carry true damage with it, and your kit is magic throughout: the direct answer to damage your page calls steady rather than explosive. Curse of the Sad Mummy (R) into Ring of Frost (W) chains two area lockdowns.
Only worth building around if you both play for picks: Cease and Desist (R) is unstoppable and point-and-click, and chained into Ring of Frost (W) plus Frozen Tomb (R) it removes a carry for nearly five seconds. In grouped fights, far less.
Bullet Time (R) is three seconds of standing still and her page says a single sidestep beats it: Ring of Frost (W) and Frozen Tomb (R) take that step away. In exchange she brings exactly the burst your page says you do not have.
Curtain Call (R) needs a clean line and a target that stays put: Frozen Tomb (R) hands it over frozen. And Ice Shard (Q) pierces the front rank, so Deadly Flourish (W) turns into a root on anyone you have just clipped.
Enchanted Crystal Arrow (R) opens the fight from off-screen, so you are not the one who has to walk up first: you blink in with Glacial Path (E) on a target already stunned. And Frost Shot (P) slows anyone drifting off your black ice.
His page says any dive that reaches him ends the fight: Ring of Frost (W) roots the diver right on top of him and Frozen Tomb (R) freezes it, so Bio-Arcane Barrage (W) keeps firing from a standstill, which is the only way he deals damage.
Worth it in a team that dives together: her page says ranged crowd control stops her before she even starts, and Ring of Frost (W) clears the way for Wild Rush (E). But neither of you brings a shield, so you need a real frontline first.
Your written limit is that Ring of Frost (W) needs short range: Death Sentence (Q) drags a target out of their formation and delivers it inside that radius. The Box (R) then shuts the exits while Frozen Tomb (R) freezes them.
The Zenith Blade (E) root plus the Shield of Daybreak (Q) stun is already two seconds of lockdown, and her page says the engage is wasted if nobody punishes it: you chain Ring of Frost (W) and Frozen Tomb (R) behind it.
Concussive Blows (P) needs four hits on the same target and his page says the hard part is getting close enough: Ring of Frost (W) holds them still long enough. And Unbreakable (E) eats the ranged poke that keeps you out of your own range.
You need a way into range without eating everything: a Mantra (P) empowered Inspire (E) is shield and move speed on the beat you leave with Glacial Path (E). And Focused Resolve (W) roots up to two targets from range before you even move.
Against a hard-engage composition it changes a lot: Black Shield (E) eats the crowd control that forces you to spend Frozen Tomb (R) on yourself, and the ultimate goes back to being a stun on them. Against pure poke, much less.