WR China Meta
WR China Meta
Rammus

Who to play with Rammus — best team synergies

拉莫斯

The champions Rammus works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Top partners for Rammus

Rammus + Yone Best pairing

Powerball (Q) cancelled into Soaring Slam (R) leaves the group knocked back and slowed in one spot: the only state in which Fate Sealed (R) catches more than one body. And Frenzying Taunt (E) locks whoever would punish his Soul Unbound (E) return.

Rammus + Aatrox Best pairing

His stated limit is getting kited: Frenzying Taunt (E) forces the carry to stand there hitting you while he lands all three swings of The Darkin Blade (Q). You open the fight and soak it; he brings the damage you flatly do not have.

Rammus + Ornn Strong

Bellows Breath (W) makes the target Brittle and stretches whatever crowd control follows by 30%: your taunt simply lasts longer, and the taunt is the only thing you bring. Living Forge (P) also upgrades your items without pausing your jungle.

Rammus + Garen Strong

Garen owns nothing that reaches a carry: Frenzying Taunt (E) holds one still long enough for him to walk over, silence it for 1.5 seconds with Decisive Strike (Q) and keep it inside Judgment (E). Under the threshold, Demacian Justice (R) closes.

Rammus + Darius Strong

His page says mobile champions simply stay outside Apprehend (E) range: you hand him one that cannot even turn around, and Noxian Guillotine (R) executes it. Powerball (Q) also brings the gank into his side lane from off-screen.

Rammus + Singed Situational

Frenzying Taunt (E) forces ranged champions, his stated limit, to stand inside Poison Trail (Q) and within Fling (E) range. He lives in a side lane, though: if the game gets played grouped up, the two of you barely share a fight.

Best Mid partners for Rammus

Rammus + Orianna Best pairing

She puts the Ball on you with Command: Protect (E) before Powerball (Q) starts rolling: you are the one who delivers it into their backline, where she could never walk. Then Command: Shockwave (R) drags everyone onto the target you taunted.

Rammus + Nasus Strong

Frenzying Taunt (E) holds the carry still and you cannot kill it alone: he can, with Wither (W) on top and an empowered Siphoning Strike (Q) for the whole taunt. And Spirit Fire (E) chews through the armour of whoever is beating on you.

Rammus + Yasuo Strong

His page calls any ally knock-up an invitation for Last Breath (R): Soaring Slam (R) offers him an area one on the whole group every time you cancel Powerball (Q) into them. And the taunt locks down whoever would punish him on landing.

Rammus + Kennen Strong

Slicing Maelstrom (R) forces him to stand in the middle of the pile, and outside that channel Kennen has no defence at all: Defensive Ball Curl (W) and Frenzying Taunt (E) send the hits your way, and the Soaring Slam (R) slow holds them under the pulses.

Rammus + Swain Strong

His page says Nevermove (E) is a skillshot with a round trip that mobile enemies simply walk out of: a taunted target walks nowhere. And Demonic Ascension (R) needs him standing in the middle of them, which is precisely where you are.

Rammus + Zed Situational

His page says that in a messy teamfight, with no isolated target, he is just another squishy blade: Frenzying Taunt (E) opens that window, and Death Mark (R) cannot be dodged by someone who cannot turn around. If he misses, you kill nobody.

Best Bot (ADC) partners for Rammus

Rammus + Kog'Maw Best pairing

Kog'Maw has no dash of any kind: whoever jumps him ends the fight on the spot. Frenzying Taunt (E) peels that body off him and forces it to punch an armoured ball, and with Bio-Arcane Barrage (W) up he deletes it while it is stuck there.

Rammus + Yunara Strong

Transcend One's Self (R) hands her fifteen monstrous seconds, but only if she stays alive and standing still: Frenzying Taunt (E) rips the diver off her and Defensive Ball Curl (W) keeps him busy on you. She has no dash; you are the peel.

Rammus + Miss Fortune Strong

Her page says Bullet Time (R) is a stationary three-second channel that anyone with a dash simply dances around: the slowed zone from Soaring Slam (R) plus the taunt keep them inside the cone for all twelve waves.

Rammus + Smolder Strong

His page says ganks and dives on his lane delay the Dragon Practice (P) stacks his whole kit waits for: Frenzying Taunt (E) is the answer to whoever jumps him. And nobody leaves the centre of MMOOOMMMM! (R) once Soaring Slam (R) slowed them inside it.

Rammus + Samira Situational

Samira has to reach melee range and climb her rank before Inferno Trigger (R) even exists: inside the taunt and the slowed Soaring Slam (R) zone that spot becomes safe. Against a poke-heavy team, though, she never gets there at all.

Best Support partners for Rammus

Rammus + Sona Best pairing

Crescendo (R) is a second wave of AoE lockdown on the pile you just knocked back with Soaring Slam (R): the enemies never get to move again. And Song of Celerity (E) covers the Powerball (Q) wind-up, which is where your engage falls apart.

Rammus + Seraphine Strong

Beat Drop (E) escalates from a plain slow into a root or a stun when the target has already eaten crowd control: your taunt is enough. And Encore (R) extends every time it clips a champion, so it pays double on the pile you gathered.

Rammus + Karma Strong

Inspire (E) hands you a shield and speed at the worst moment, the Powerball (Q) wind-up where one slow switches your whole engage off; the empowered version leaves a ring the second ally diving with you picks up as well.

Rammus + Zyra Strong

You deal no damage; her plants do, and they keep hitting the target you taunted. Stranglethorns (R) only knocks up whoever is still inside the zone two seconds later, which is why it gets dodged: against your slowed pile nobody dodges it.

Rammus + Milio Situational

A root mid-Powerball (Q) turns your engage into a walk: Breath of Life (R) cleanses roots and stuns and puts you back on track. He is still a 48%-winrate support in China, so take him when the enemy comp is stacked with crowd control.