WR China Meta
WR China Meta
Rumble

Who to play with Rumble — best team synergies

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The champions Rumble works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Jungle partners for Rumble

Rumble + Amumu Best pairing

Electro Harpoon (E) strips up to 12% magic resist and Despair (W) is a constant magic aura: you are shredding the exact defence his damage runs into. And Curse of the Sad Mummy (R) is the only area lockdown that lasts as long as your burn does.

Rumble + Jarvan IV Best pairing

Cataclysm (R) builds a ring of terrain around the enemy and The Equalizer (R) runs straight through it: whoever is inside has nowhere to walk to leave the fire, which is the only way your ultimate ever gets wasted. His engage also brings the fight to you.

Rumble + Rammus Strong

Flamespitter (Q) is a cone you have to keep pointed at somebody for its whole duration: Frenzying Taunt (E) forces the target to stay there and walk toward you. Powerball (Q) then opens the fight on ground you have already set alight.

Rumble + Nunu & Willump Strong

Absolute Zero (R) and The Equalizer (R) ask for exactly the same thing, enemies who cannot leave an area, and layered together they make that piece of map unusable. Biggest Snowball Ever! (W) is also the engage you completely lack.

Rumble + Fiddlesticks Strong

Terrify (Q) and Crowstorm (R) keep enemies locked down or running inside one single area, and your strip covers the exits. His damage is magic like yours, so the resist that Electro Harpoon (E) shreds pays off for both of you.

Best Mid partners for Rumble

Rumble + Galio Best pairing

You have no way in, and he hands you the reverse: Hero's Entrance (R) lands on you and knocks up whoever surrounded you, then Shield of Durand (W) taunts the group and holds it still inside the Flamespitter (Q) cone.

Rumble + Taliyah Strong

Seismic Shove (W) pushes a target exactly where she wants it, which is inside the strip you just lit. And Weaver's Wall (R) cuts the fight in half, leaving one part of their team stuck on the burning side with no reinforcements.

Rumble + Lissandra Strong

Ring of Frost (W) roots everything standing around her in a circle, and those are exactly the seconds The Equalizer (R) needs to actually burn instead of scraping the first tick. Frozen Tomb (R) shuts down the one enemy who could still have walked out.

Rumble + Orianna Strong

Command: Shockwave (R) pulls enemies into one single point: with the ball sitting over your strip it drags them back in instead of scattering them. And Command: Protect (E) shields you while you walk your own burning ground, which is what you are meant to do.

Rumble + Veigar Situational

Situational, and only if that Veigar can place it: Event Horizon (E) is a cage that stuns anyone crossing it, so whoever tries to run out of The Equalizer (R) gets stuck on the rim. In China he sits under a 46% win rate, though.

Best Bot (ADC) partners for Rumble

Rumble + Miss Fortune Best pairing

Bullet Time (R) is a three-second channel that only pays if enemies cannot leave the cone: your strip and its 45% slow are what keep them there. Make It Rain (E) layers a second slow over the same pile.

Rumble + Varus Strong

A single target caught by Chain of Corruption (R) turns into a whole rooted group, and rooted inside your strip they stop being enemies and become stationary targets. Hail of Arrows (E) also cuts their healing while they burn.

Rumble + Jhin Strong

The Equalizer (R) deals damage continuously for five seconds, so anyone inside it is permanently someone who has just taken damage from an ally: Deadly Flourish (W) can root them at any point of the burn, not in one single window.

Rumble + Kalista Strong

Your card says you have no reliable gap-closer: Fate's Call (R), when you are her Oathsworn, fires you into the enemy team, knocking up whoever you hit. You land in the middle with Flamespitter (Q) up and your Heat already past the Danger Zone.

Rumble + Ashe Strong

Frost Shot (P) slows with every arrow and Enchanted Crystal Arrow (R) stuns from half a map away: those are the two things that keep an enemy inside the very short range of Flamespitter (Q) and Electro Harpoon (E), your stated weakness.

Best Support partners for Rumble

Rumble + Rell Best pairing

Magnet Storm (R) drags enemies toward her instead of scattering them: cast inside The Equalizer (R) it lines them back up on the fire. And Ferromancy: Crash Down (W) is the opener that lets you stay behind instead of walking into contact yourself.

Rumble + Leona Strong

Solar Flare (R) stuns at the centre and slows all around it, and the zone it draws is as wide as yours: two overlapping areas nobody walks through. Zenith Blade (E) gets her onto the target you would never reach.

Rumble + Karma Strong

Your only way to close is the short speed burst on Scrap Shield (W): Inspire (E) hands you a far longer one, and with a Mantra (P) stack banked it adds the large shield that eats the poke which usually drives you off the lane.

Rumble + Braum Strong

Your card says sustained poke punishes you before Heat ever pays off: Unbreakable (E) eats the projectiles aimed your way. And Glacial Fissure (R) knocks up an entire line of enemies, who come down where you already set the ground burning.

Rumble + Blitzcrank Situational

Worth it against teams that spread out: Rocket Grab (Q) rips one isolated target and hands them to you inside Flamespitter (Q) range, the only way you ever catch somebody alone. Against a team that stays grouped it does nothing for you.