斯维因
The champions Swain works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.
Unstoppable Force (R) knocks half their team into a single spot: they are already locked down, so Vision of Empire (W) lands on all of them with its 50% bonus, and the pile stays inside the Demonic Ascension (R) aura you heal from.
Brittle from Bellows Breath (W) makes the next crowd control last 30% longer: your Nevermove (E) root holds longer and the 50% Vision of Empire (W) window widens. Searing Charge (E) into terrain opens another one without spending your own E.
His page calls Mega Adhesive (W) into Fling (E) a near-complete lockdown: it delivers a rooted body inside your Demonic Ascension (R) aura, which is exactly the target Vision of Empire (W) hits 50% harder.
Your page says an assassin who catches you before your ultimate kills you in one combo: Shadow Dash (E) taunts him before he arrives and Stand United (R) shields you from half a map away, the only exit a mage with no dash gets.
Take him for the third Ntofo Strikes (Q), which pulls and stuns for 0.75 seconds: that is where Vision of Empire (W) gets its 50%. Do not follow him into All Out (R), which throws the target far away: you want bodies close, inside your aura.
Curse of the Sad Mummy (R) locks the group for 1.5 seconds and Vision of Empire (W) hits 50% harder on anything locked down: one cast, their whole team. Cursed Touch (P) meanwhile adds true damage to a kit as magic-heavy as yours.
Cease and Desist (R) is unstoppable and point-and-click: the enemy carry cannot dodge it and arrives knocked up next to you, locked down, worth the full 50% from Vision of Empire (W). Her page says it only gets her killed without damage behind it.
Biggest Snowball Ever! (W) knocks up a line and Snowball Barrage (E) roots it: two lockdowns back to back, two 50% windows for Vision of Empire (W). And your Nevermove (E) root is the hold Absolute Zero (R) does not have on its own.
Cataclysm (R) builds a wall around the target, so it stays inside the Demonic Ascension (R) aura while you drain. And the Dragon Strike (Q) knock-up through the flag is the 50% window for Vision of Empire (W).
Take him for the suppression: the one second of Infinite Duress (R) is the hardest lockdown there is for the Vision of Empire (W) bonus, and Blood Hunt (W) surges under 35% health, which is where your drain leaves people. He brings you no peel.
Your page says mobile targets walk out of the Nevermove (E) return path: Frost Shot (P) slows with every hit and that step disappears. Enchanted Crystal Arrow (R) stuns from off-screen, which opens the 50% window for you.
Deadly Flourish (W) roots anyone an ally has just damaged and the bolts of Death's Hand (Q) arm it instantly: that root is worth the 50% bonus on Vision of Empire (W), and Curtain Call (R) executes whatever is left.
Chain of Corruption (R) roots and spreads through a grouped enemy team: everyone held at once is the picture where Vision of Empire (W) deals its 50% bonus to each of them, while the Demonic Ascension (R) aura burns them down.
Her page says Bullet Time (R) is a stationary channel that anyone sidesteps: the Nevermove (E) recast drags them into one pile in front of her cone and holds them there for the seconds she needs.
Worth it in a team that dives together: her page says she is a mediocre carry unless she reaches point-blank range, and the Nevermove (E) recast drags the target right to her. But neither of you protects the other if the dive goes wrong.
Death Sentence (Q) drags a target out of their formation and stuns it, handing it to you locked down inside your aura, where Vision of Empire (W) deals its 50% bonus. Dark Passage (W) is the escape your page says you do not have.
Magnet Storm (R) drags their whole team into one pile, which means bodies delivered inside your Demonic Ascension (R) aura. Between the Ferromancy: Crash Down (W) knock-up and the Shattering Strike (Q) stun you get two 50% windows.
The Zenith Blade (E) root, the Shield of Daybreak (Q) stun and then Solar Flare (R): three separate lockdowns, three shots at the Vision of Empire (W) bonus. Her page says the engage is wasted when nobody punishes the window she opens.
Twisted Advance (W) roots one target and Nature's Grasp (R) roots the whole line: his page says punishing whoever gets caught is entirely up to his allies, and for you every root is another Vision of Empire (W) at plus 50%.
Worth it against poke compositions, the ones your page says stall you before you scale: Unbreakable (E) intercepts the projectiles aimed your way. And Glacial Fissure (R) knocks up a whole line, which is that many locked-down targets for your W.