WR China Meta
WR China Meta
Thresh

Who to play with Thresh — best team synergies

锤石

The champions Thresh works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Top partners for Thresh

Thresh + Malphite Best pairing

Unstoppable Force (R) piles them into one spot and The Box (R) seals the exits: nobody walks out of that. His page says he kills nothing unless someone converts the engage, and Flay (E) is what keeps the group standing there.

Thresh + Yone Best pairing

The Box (R) pins a group inside the cage and Fate Sealed (R) cuts through that same line, knocking them together. When he is left exposed, which his page calls fatal, the Dark Passage (W) lantern pulls him back out alive.

Thresh + Ornn Strong

Bellows Breath (W) applies Brittle, stretching follow-up crowd control by 30%, so your 1.5-second Death Sentence (Q) stun runs closer to two. And the Call of the Forge God (R) ram knocks up whoever The Box (R) already sealed in.

Thresh + Darius Strong

His page says mobile champions simply stay outside Apprehend (E) range: Death Sentence (Q) drags them onto him and stuns for 1.5 seconds, and Noxian Guillotine (R) is the damage your own combo admits it does not have.

Thresh + Volibear Strong

His page lists two gaps: once Stormbringer (R) is down he gets kited, and he brings almost no area control. The Box (R) and Flay (E) cover both, while Frenzied Maul (W) bites a target your hook has already locked in place.

Thresh + Camille Situational

Worth it in games played around picks rather than 5v5s: The Hextech Ultimatum (R) locks the carry in an arena her team cannot enter, and Death Sentence (Q) takes away the last step of escape before Camille even lands.

Best Jungle partners for Thresh

Thresh + Nunu & Willump Best pairing

His page says Absolute Zero (R) is beaten by simply walking away: inside The Box (R), with its 99% slow, walking is not an option. That is the pairing that ends a teamfight before it really starts.

Thresh + Warwick Strong

Infinite Duress (R) can be dodged or knocked out of the air, but not on a target your Death Sentence (Q) already stunned for 1.5 seconds. His page warns that allies who dive with him are on their own; the lantern answers that.

Thresh + Rengar Strong

Your stated limit is that the hook locks but does not kill: an Unseen Predator (P) leap into Savagery (Q) guaranteed crit deletes a target that is already pinned, and if the leap is not enough the Dark Passage (W) lantern drags him out.

Thresh + Amumu Strong

His page says that against a scattered team Curse of the Sad Mummy (R) is a wasted cooldown: The Box (R) and Death Sentence (Q) decide where they stand. Two area lockdowns back to back and the teamfight is already decided.

Thresh + Jarvan IV Strong

Cataclysm (R) walls one carry in while The Box (R) walls everyone else out: between you, their team gets split in two. His page says he looks for lanes with reliable crowd control to follow up on, and the hook is exactly that.

Thresh + Nidalee Situational

Javelin Toss (Q) hurts more the farther it flies, up to 225 magic damage: on a target hooked and stunned for 1.5 seconds, the full-distance spear always lands. Worth it if you play for ranged picks, not if the brawl starts anyway.

Best Mid partners for Thresh

Thresh + Galio Best pairing

Hero's Entrance (R) telegraphs its landing zone for 2.5 seconds and his page admits an alert team just walks out of it: out of The Box (R) nobody walks anywhere. He can also fly straight onto you, and you are always in the middle.

Thresh + Swain Strong

Vision of Empire (W) deals 50% bonus damage to anything already locked down, and Death Sentence (Q) stuns for 1.5 seconds: you hand him that condition for free, without him risking Nevermove (E), the skillshot his page says he whiffs.

Thresh + Annie Strong

Her page says her short range forces her to walk in and that she dies without an escape: Death Sentence (Q) brings the target to her instead. With Pyromania (P) charged, Summon: Tibbers (R) stacks another second of stun on top of yours.

Thresh + Twisted Fate Strong

Destiny (R) reveals the whole map and teleports him into your lane: two on two under their tower, one hook becomes a death sentence. And the Gold Card from Pick a Card (W) adds 1.25 seconds on top of your own stun.

Thresh + Zoe Strong

Sleepy Trouble Bubble (E) is the skillshot she cannot afford to miss, and she does nothing without it: on a target hooked and stunned for 1.5 seconds it always lands, and her burst is the damage your combo is missing.

Thresh + Aurelion Sol Situational

Worth it against teams that funnel through chokepoints: Singularity (E) drags them to its centre and executes anyone already low, and inside The Box (R), at 99% slow, walking out of the black hole is not an option. Against a spread team, little.

Best Bot (ADC) partners for Thresh

Thresh + Miss Fortune Best pairing

Her page says half the enemy team simply walks out of Bullet Time (R) without a slow first: The Box (R) slows by 99% and Flay (E) shoves back anyone trying to leave, so all twelve waves actually land.

Thresh + Kog'Maw Best pairing

His page says it flatly: with no dash and no escape he does not survive unless the team peels for him. Flay (E) shoves divers off him, Dark Passage (W) drags him out, and Living Artillery (R) never misses a hooked target.

Thresh + Jhin Strong

Deadly Flourish (W) roots anyone an ally has just damaged, so a single Flay (E) hit locks the target down twice in a row. In exchange he has zero mobility, and the Dark Passage (W) lantern is his only way out of a collapse.

Thresh + Samira Strong

Her page says she is an ordinary carry outside point-blank range: Death Sentence (Q) brings the target to her instead of forcing her to walk in, and after Inferno Trigger (R) the Dark Passage (W) lantern pulls her back out.

Thresh + Draven Strong

A snowball lane: every hook that lands is a kill, and every kill turns his League of Draven (P) Adoration stacks into gold. Stand Aside (E) knocks back and slows whoever tries to punish you after a missed Death Sentence (Q).

Thresh + Smolder Situational

This one is a patience pick: his page says he is weak until Dragon Practice (P) stacks up, and that ganks and lane pressure push the whole plan back. You buy him those minutes by threatening the hook and pulling him out with Dark Passage (W).