WR China Meta
WR China Meta
Tristana

Who to play with Tristana — best team synergies

崔丝塔娜

The champions Tristana works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Top partners for Tristana

Tristana + Malphite Best pairing

Rocket Jump (W) is both your engage and your escape, which is exactly why you always waste it: with the group already knocked up by Unstoppable Force (R) you can land on the right target and let Explosive Charge (E) reach four stacks before it pops.

Tristana + Shen Best pairing

You jump into the middle with no shield, no heal and no damage reduction: Stand United (R) shields you from anywhere on the map the instant you land, and Shen arrives with you. Shadow Dash (E) then taunts whoever turns on you while the bomb counts down.

Tristana + Camille Strong

The Hextech Ultimatum (R) locks a carry inside a zone she cannot leave and shoves away anyone who would peel for her: that is your perfect 2v1, because Explosive Charge (E) finally gets the time to reach four stacks with nobody pulling you off.

Tristana + Gnar Strong

GNAR! (R) hurls the group into a wall and the slow turns into a stun: you land on people who cannot walk away. And if the first one dies, Rocket Jump (W) refreshes instantly and you are already on the second one with a fresh bomb.

Tristana + Irelia Situational

Useful when the problem is that they run: the Vanguard's Edge (R) wall slows anyone crossing it by 90%, and a target who cannot back off is a target the bomb pops on at full stacks. Irelia flanks on her own, though - do not count on her for peel.

Best Jungle partners for Tristana

Tristana + Warwick Best pairing

Infinite Duress (R) suppresses for a full second: that is not just crowd control, it is exactly how long Rapid Fire (Q) needs to take Explosive Charge (E) to four stacks. And if the target dies, Rocket Jump (W) refreshes and you are already on the next one.

Tristana + Rammus Strong

Your spike lands before theirs and Powerball (Q) reaches bot before anyone else: Frenzying Taunt (E) nails the target down, you jump in and pop the bomb. Every takedown refreshes Rocket Jump (W), so you leave the tower having spent nothing.

Tristana + Vi Strong

Cease and Desist (R) is unstoppable and point-and-click: their carry gets locked down regardless, dashes and crowd control do not save her. All that is left for you is landing on top with Rocket Jump (W) and letting Explosive Charge (E) finish its count.

Tristana + Xin Zhao Strong

In the early 2v2s the third-hit knock-up of Three Talon Strike (Q) plus your dive close kills neither of you gets alone. Later, Crescent Guard (R) knocks back everyone but his marked target: the exit you have when Rocket Jump (W) is already spent.

Tristana + Jarvan IV Situational

Cataclysm (R) seals the target in an arena his teammates cannot enter: four Explosive Charge (E) stacks with nobody pulling you off. Rocket Jump (W) clears the wall on the way out, but if you already spent it getting in you are stuck in there with them.

Best Mid partners for Tristana

Tristana + Annie Best pairing

Your jump is always a gamble: with Pyromania (P) charged it stops being one, because Annie's next spell stuns for certain and you land on a target already frozen. Summon: Tibbers (R) keeps busy whoever should be peeling you off while the bomb counts.

Tristana + Galio Best pairing

You are the one who goes deepest into their backline and you have no defensive button at all: Hero's Entrance (R) lands with you, shields you and knocks up everyone about to punish you. Justice Punch (E) does the same job in miniature when the ultimate is down.

Tristana + Orianna Strong

Have her attach the ball to you before you jump: Command: Protect (E) shields you and adds resistances in the exact second you land among them, and Command: Shockwave (R) drags the rest of their team around your bomb instead of leaving them scattered.

Tristana + Lissandra Strong

Frozen Tomb (R) freezes in place the target you just jumped onto: the bomb reaches four stacks and nobody can drag him out. Ring of Frost (W) does the same to the whole group around her, if the two of you commit from the same side.

Tristana + Twisted Fate Situational

Pick a Card (W) on the gold card stuns for 1.25 seconds, exactly the time to land and place Explosive Charge (E), and Destiny (R) teleports him next to you. He is still a ranged mage, though: if the dive goes wrong he is not the one coming to get you.

Best Support partners for Tristana

Tristana + Thresh Best pairing

The Dark Passage (W) lantern is the second escape you do not have: with it you can spend Rocket Jump (W) going in instead of saving it to get out. And Death Sentence (Q) hands you a target dragged in and frozen, with the bomb already ticking on it.

Tristana + Leona Best pairing

Zenith Blade (E) roots, Shield of Daybreak (Q) stuns and Solar Flare (R) extends the chain: that is the longest single-target lockdown in the game, which is exactly what Explosive Charge (E) needs to reach four stacks with nobody walking away.

Tristana + Braum Strong

Before level 3 you lose to anyone who hits you from outside jump range, and Unbreakable (E) intercepts exactly those projectiles. Then Rapid Fire (Q) stacks Concussive Blows (P) to four marks in no time, so the stun lands inside your all-in.

Tristana + Rakan Strong

Grand Entrance (W) into The Quickness (R) is nearly two seconds of back-to-back crowd control on the same group: the window where jumping is not a gamble. And Battle Dance (E) brings him to you even when you have landed inside their backline.

Tristana + Blitzcrank Strong

Your engage range is short: Rocket Grab (Q) brings the target inside jump distance instead of making you chase it. Power Fist (E) knocks him up right after, and with Rapid Fire (Q) running the bomb is already at four stacks when he lands.

Tristana + Pyke Situational

An all-or-nothing lane: Bone Skewer (Q) and Phantom Undertow (E) hand you the target, and every takedown refreshes both Rocket Jump (W) and Death From Below (R). But neither of you heals or shields: if the first trade goes badly, you never get it back.