WR China Meta
WR China Meta
Vi

Who to play with Vi — best team synergies

The champions Vi works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Top partners for Vi

Vi + Shen Best pairing

Your page says an unsupported ultimate trades your life for a single kill: Stand United (R) is that support, landing where you are with a shield a moment after Cease and Desist (R). Shadow Dash (E) takes whoever is finishing you off.

Vi + Malphite Strong

All of your damage is single-target, so you can win your duel and still lose the teamfight: Unstoppable Force (R) is the area damage you do not have. While he knocks the group up, you take their carry from the other side with Cease and Desist (R).

Vi + Irelia Strong

Reaching the backline is the easy part, surviving what comes after is not: Vanguard's Edge (R) plants a wall of blades between you and their front line, so it does not turn around to save her. You get time for all three Denting Blows (P) hits.

Vi + Ornn Strong

Brittle from Bellows Breath (W) stretches the Cease and Desist (R) knock-up by 30% and adds max-health damage: half a second more on a carry means three Denting Blows (P) hits instead of two, which is 20% of her armor gone.

Best Mid partners for Vi

Vi + Orianna Best pairing

Command: Protect (E) sticks the ball onto you before the dive: a shield, armor and magic resist, but above all the ball rides into their backline with Cease and Desist (R), which nothing can stop. Then Command: Shockwave (R) fires from in there.

Vi + Yasuo Best pairing

Cease and Desist (R) is a knock-up that cannot be dodged or interrupted, and that is exactly what he needs: Last Breath (R) fires onto the carry you just ripped out of their front line. He does sit below a 49% win rate in China.

Vi + Galio Strong

After Cease and Desist (R) you are alone in the middle of them, and Blast Shield (W) covers the first hit, not the next three: he can teleport in with Hero's Entrance (R). And Justice Punch (E) knocks up whoever was about to peel your prey away.

Vi + Twisted Fate Strong

The best ultimate you cast is the one spent before the fight begins, on a support wandering off alone: Destiny (R) shows you where he is. And Pick a Card (W) on the Gold Card adds 1.25 seconds of lockdown to whoever you marked.

Vi + Lissandra Strong

You drag the carry out, she keeps her there: Ring of Frost (W) roots and Frozen Tomb (R) stuns, while Denting Blows (P) strips 20% of her armor for everyone arriving next. And Glacial Path (E) brings her in with you, not behind you.

Best Bot (ADC) partners for Vi

Vi + Ashe Best pairing

Vault Breaker (Q) telegraphs itself and slows you while it charges, so against a careful opponent it never lands: with Frost Shot (P) slowing on every hit, it always does. And Enchanted Crystal Arrow (R) hands you a target already frozen for 3.5 seconds.

Vi + Jhin Strong

Denting Blows (P) strips 20% armor from the target you are holding down: the fourth Whisper (P) shot, a guaranteed crit, lands on a carry with nothing left to soak it. And Deadly Flourish (W) roots her the moment you touch her.

Vi + Miss Fortune Strong

The Double Up (Q) bounce maxes out Love Tap (P): the target takes 6% more damage, and all of yours is aimed at that one target. Make It Rain (E) slows the ground, so a fully charged Vault Breaker (Q) does not miss.

Vi + Samira Strong

Wild Rush (E) carries her onto the target you just ripped out of their line, and every takedown refreshes it: two divers on the same carry. Blade Whirl (W) meanwhile deletes the projectiles that punish you the instant you land.

Best Support partners for Vi

Vi + Rakan Best pairing

Your only area damage is the small knock-aside on your ultimate: The Quickness (R) charms an entire group and Grand Entrance (W) knocks it up a moment earlier. And Battle Dance (E) is the one thing that reaches you inside their backline, with a shield.

Vi + Morgana Best pairing

Blast Shield (W) absorbs damage, not crowd control, and your page says one hard CC chain erases the whole all-in before you land a hit. Black Shield (E) covers exactly that, and Dark Binding (Q) roots for two seconds whoever you just keep hitting.

Vi + Thresh Strong

After Cease and Desist (R) you are inside their team with no way out if Vault Breaker (Q) is already spent: the Dark Passage (W) lantern is that way out. And Flay (E) holds the target still while you finish the three hits.

Vi + Braum Strong

Three autos back to back is what Denting Blows (P) asks of you anyway, and they double as three Concussive Blows (P) marks: one hit from him makes the fourth and the target is stunned. Glacial Fissure (R) then knocks up the line answering you.

Vi + Zilean Strong

Your typical mistake is trading your life for one kill: Chronoshift (R) takes the price off that dive. And two Time Bomb (Q) casts on the same target stun it for 1.2 seconds, which is enough to fully charge Vault Breaker (Q).