悠米
The champions Yuumi works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.
The Relentless Storm (P) stacks attack speed on every hit and Zoomies (E) adds to it, so he reaches five stacks far sooner. And his page says that with Stormbringer (R) down ranged champions kite him freely: the Zoomies speed and the Prowling Projectile (Q) slow stop that.
Your page says you get dragged into whatever disaster your host walks into: Goes Where He Pleases (P) shrugs off the first hard crowd control of any engage, which is exactly the hook that would have caught you both. A host who does not die is a host you never get knocked off.
Singed lives deep in enemy territory, where a normal support simply dies: attached to him you are untargetable and go anyway. His page says kiters sit outside Poison Trail (Q) range: Zoomies (E) and the Prowling Projectile (Q) slow hand them to him inside Fling (E) range.
Defiant Dance (W) cuts 60% of incoming damage and cannot be interrupted: attached to her you ride out the burst that would have killed you. And Bladesurge (Q) resets on marked targets, so the attack speed from Zoomies (E) brings every reset around faster.
Fate Sealed (R) teleports him behind the last target he hits and you go with him, untargetable, with the Zoomies (E) shield already on. But his page calls him painfully fragile: if he drops, you are left in the middle of everyone with You and Me! (W) on a five-second cooldown.
Warpath (P) turns movement speed into attack power: Zoomies (E) does not just move him, it raises his damage. And Onslaught of Shadows (R) throws him into the enemy backline, the one place you are the only support who can follow without being deleted first.
His page says mobile champions keep him permanently out of biting range: the Prowling Projectile (Q) slow drags them back to him, and the attack speed from Zoomies (E) stacks on top of Blood Hunt (W). He gives his allies no peel at all, but you do not need any.
Hallowed Mist (W) makes her untargetable to anything outside the ring, which is exactly the host your page asks for: one nobody can pick. All her damage then starts from stacking Snip Snip! (Q) with basic attacks, which Zoomies (E) brings around faster.
Every point of attack speed on him becomes more Double Strike (P) procs and more Wuju Style (E) true damage: Zoomies (E) is worth more on Master Yi than on anyone else, and the shield is the only defence his page grants him. He is still at 47.8% on the CN server.
A host who simply never dies: Defensive Ball Curl (W) and his resistances keep you attached for the whole fight, and Frenzying Taunt (E) locks down whoever wanted to knock you off. But his page says he threatens almost nothing alone, and your healing is wasted on someone who deals no damage.
His page says that with no dash, mobile champions keep him at arm's length and his stacks never matter: Zoomies (E) gives him the speed and Prowling Projectile (Q) slows whoever runs. And attached to him you sit on the toughest body on the team, the one nobody knocks you off.
Void Stone (P) only blocks magic damage, and his page says it is physical burst that punishes a bad Riftwalk (R): the Zoomies (E) shield covers exactly that. And every blink he takes you take with him, untargetable, without ever repositioning on your own.
Until level 8 she has no dash and no self-peel, and her page says divers punish her exactly there: the Zoomies (E) shield and the Feline Friendship (P) heal are that missing defence. Then Divine Ascent (P) stacks attack speed and Zoomies piles more on top. She sits at 49.2%, though.
Shield of Durand (W) needs a full two seconds standing still and exposed to reach its maximum taunt: the Zoomies (E) shield and the healing waves of Final Chapter (R) are what carry it through. And he is a mage who can take hits, so you never get knocked off him mid-fight.
His page says that with no dash and no peel from allies, one clean engage simply kills him: peel is what you cannot give, but Zoomies (E) and your healing buy him the second he needs to land Rune Prison (W). Worth it only if the enemy team has no dedicated diver.
His damage is standing still at maximum range with Bio-Arcane Barrage (W) up: the attack speed from Zoomies (E) multiplies those hits and the shield reaches him without you ever exposing yourself. And Prowling Projectile (Q) slows whoever walks at him.
She has no shield anywhere in her kit and her early game is standing still and hitting: Zoomies (E) is both the missing shield and attack speed on every one of those hits. And since Kanmei's Steps (E) is speed rather than a dash, your slow is what keeps her chasers off.
Silver Bolts (W) deals true damage every third hit, so the attack speed from Zoomies (E) shortens the gap between procs. And her page is blunt: she has nothing to heal, shield, or reduce damage with. You are all three, and you survive her dive with her.
His page says he needs uninterrupted reps to stack Dragon Practice (P): the Feline Friendship (P) heal soaks the harassment wave after wave. And Flap, Flap, Flap (E) crosses terrain carrying you along, somewhere no other support could follow him.
Deadly Venom (P) stacks on every basic attack and Contaminate (E) detonates the lot: the attack speed from Zoomies (E) shortens the time he needs to load it up. And he is painfully fragile with no shield and no dash, which is exactly what you hand him. He is at 48.5%, though.