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Notas do patch Wild Rift — Patch 7.3 · Antevisão

Patch 7.3 — called «Center Stage» globally and «Spotlight Moment» on the Chinese client — is the largest update Wild Rift has had in a long time. These are the complete notes from the Chinese test server: the 2 September build plus the 10 September update, weeks before the global release expected on 22 September. Three new champions arrive: Hwei, Sylas and Rek'Sai. Every marksman is rebuilt at once: critical damage goes from 175% to 200%, the attack speed cap rises to 3.0, and attack speed ratios become individual for each champion. The jungle and the turrets are rewritten, a new stat (Life Steal) replaces omnivamp, thirteen items arrive and four leave, and Rune ARAM comes back rebuilt with five mode-exclusive items. Durability and attack speed are retuned for the entire roster — both full lists are included below. These are test-server values: they can still change before release.

Alterações de campeões

Hwei

The new champion: a ranged mage for the mid lane, from Ionia. He paints his spells, combining three schools — Disasters, Serenities and Torments — into ten different abilities, mixing ranged poke, area crowd control, shielding and healing. Riot describes him as an all-round mage with a very high skill ceiling.

Sylas

The second new champion of the patch, revealed in the 10 September test build. A melee mage-fighter for the mid lane and the jungle: his ultimate steals the enemy's ultimate, so his value changes with every draft.

Rek'Sai

The third new champion, also from the 10 September test build. A jungle fighter built around burrowing and tunnels: long roams and surprise ganks on every lane.

All marksmen — system changes

The largest system change in the patch, and the reason every marksman below is touched: critical damage jumps from 175% to 200%, the attack speed ceiling rises, and attack speed ratios stop being split between melee and ranged — each champion now gets its own. Every champion that buys crit changes value overnight.

Ezreal

His poke is pushed back: the first ability costs more time and lands less damage, but it now refunds cooldown on every ability, so the reward moves from spamming to hitting.

Kai'Sa

Less base attack damage, but her passive scales with her own plasma stacks and her ultimate shields for more: she pays for the early game and gets it back once evolved.

Twitch

The biggest rework of the group. The attack speed no longer comes from full venom stacks but from leaving stealth, and his third ability can no longer be cast on an empty screen: it needs a poisoned target within 1200 units, which makes his all-in far more readable.

Lucian

His ultimate stops firing a fixed number of bullets: the count grows with critical strike, so crit items now change how the ability behaves rather than just how hard it hits.

Caitlyn

Rebuilt around critical strike: the headshot and the ultimate both scale with crit chance and crit damage instead of flat ratios, so the more crit she buys the harder the execute lands. Her net holds for less time.

Draven

Less gold from stacks, but his ultimate now executes: enemies who drop below a health value equal to his Adoration stacks die outright.

Miss Fortune

Her passive no longer doubles with crit chance the way it did, and her first ability's second hit now scales with crit damage: her damage moves from the early tap to the full crit build.

Samira

Lower base damage across the board, but her ultimate is far cheaper to use: shorter cooldown and no mana cost, so the combo comes up more often. Test build of 10 September: two of her abilities now trigger life steal.

Zeri

One of the clearest winners: more damage on every ability, and her ultimate keeps overcharge running much longer, especially on critical hits.

Jinx

Only the rocket is touched: it comes back later at early ranks and scales slightly less with bonus attack damage.

Akshan

His passive movement speed now scales with attack speed instead of level, and his first ability trades base damage for bonus-AD scaling: he needs items to work.

Corki

A general trim: less growth and slightly lower ratios on his missiles, with the armor shred flattened across ranks.

Kalista

Straight buff to her base attack damage and growth: nothing else changes.

Kog'Maw

Straight buff to base attack damage.

Varus

Straight buff to base attack damage.

Xayah

Her feathers now scale with critical strike: less attack speed from the second ability, but the recall damage grows with crit chance and crit damage.

Tristana

Her jump and her charge both move damage from ability power to bonus attack damage, and her ultimate gains an attack damage ratio: she becomes a marksman again rather than a hybrid.

Sivir

Her boomerang and ricochet are rewritten around attack damage, and her ultimate gives less cooldown reduction but can be re-triggered to refresh itself.

Vayne

A clean buff: more base attack damage, a stronger tumble, and true damage that starts far higher at early ranks.

Ashe

Large buff. Her attack damage growth is raised sharply, her passive slow and bonus damage go up, and her volley comes back much sooner at later ranks.

Jhin

His critical strikes now deal only 80% of normal crit damage, in exchange for higher base stats and a fourth bullet that scales with the new crit damage rate.

Senna

Her crit chance per mist stack drops and her critical attacks deal 90% damage, but her ultimate scales better with ability power.

Yunara

A small trim to her passive crit damage and a flatter attack speed curve on her first ability.

Yasuo

His excess crit chance converts to less attack damage, and his critical strikes deal 90% of normal crit damage: the 200% crit damage of this patch would otherwise have made him far too strong.

Yone

Same crit correction as Yasuo, plus a rebalance of his second ability: less max-health damage but a shield that scales at every rank. Test build of 10 September: his first ability clears jungle camps faster.

Viego

Lower base stats and less healing from his passive, with his first ability's crit interactions capped: he was the champion who gained the most from the new crit numbers.

Tryndamere

Rebuilt. He loses the attack speed from his passive and his ultimate entirely, and gets it back as raw stats: base attack damage jumps to 64 and his rage now converts far more attack damage at high ranks. Test build of 10 September: his spin now takes cooldown back from far more targets.

Nunu & Willump

Test build of 10 September: the bonus damage to jungle monsters is removed, in line with the Smite rework that moves clear speed onto the summoner spell itself.

Zed

Test build of 10 September. Listed as a buff: he loses the damage penalties his shurikens carried against jungle monsters, so his clear no longer pays a tax.

Fizz

Test build of 10 September. Same correction as Zed: the monster damage penalty on his passive is gone.

Olaf

Stat adjustments only.

Volibear

Stat adjustments only.

Champion durability — full list

Health, armor and magic resistance are retuned across the roster so that the new marksman damage does not simply delete everyone. Every champion in the list below has its own numbers.

Champion attack speed — full list

With the melee/ranged split gone, every champion gets an individual attack speed ratio. This is the complete list, champion by champion, plus how the new mechanic works.

Alterações de itens

Marksman items — components and new pieces

The bottom of the shop is rebuilt: the basic attack-speed and crit components change numbers, and several new pieces enter to support the new critical damage.

Energized and marksman legendary items

The heart of the patch on the item side: the energized family and the big marksman legendaries are retuned around 200% critical damage, and five new items join them.

All other item changes

Support, tank, mage and assassin items: more than thirty entries, including four new items and the reworked healing and shielding pieces.

Removed items

These items leave the shop entirely. Any build page still recommending them — ours included — will be out of date the day the patch lands.

Alterações de modos de jogo

Runes

The attack-speed and sustained-damage keystones are rebuilt around the new marksman numbers, one legend rune is replaced and two runes are removed outright.

Jungle

The jungle is rewritten. Smite becomes an area damage-over-time tool, monsters level with the players instead of the clock, the gold curve is redrawn and laners who steal camps are punished with experience loss.

Turrets and the map

Turret plating no longer disappears at six minutes, and turrets gain a mechanic that punishes long sieges: diving becomes far riskier.

Game pacing

Takedown gold, Baron and the minion waves are all retuned: the patch is meant to change how fast a game snowballs, not just who wins fights.

Life Steal

A new stat replaces the old omnivamp on several items: it works only on basic attacks and on abilities that count as basic attacks.

Other in-game changes

Practice tool and the in-match item recommendations, which now suggest counter-items against the enemy team.

Game modes

Arena moves to its seventh season, a new five-faction mode enters testing, and rune ARAM returns.

Rune ARAM — Soundwave season

The whole Rune ARAM mode is rebuilt in the 10 September test build: new rune-card sets that reward collecting, a redesigned card art and sound direction, and five mode-exclusive items. Riot has not published the global English names for these items yet, so the names below are our rendering of the Chinese, with the original alongside.

Systems and bug fixes

New systems added with the patch.

Ranked Season 23

The new ranked season starts the day after the patch, and bans open up: Platinum and above get five, with no two-week delay at the start.

Wild Pass

The pass is rebuilt: new content, a reworked store and milestones, and a mini pass later in the season.

Bug fixes

Fixes shipped with the test build.

▶ Notas do patch