卡特琳娜
The champions Katarina works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.
Death Lotus (R) locks the 3 closest and Bouncing Blade (Q) hits up to 3: Unstoppable Force (R) piles them for you. Better still, their stun gets spent on him and not on your channel, which any single effect cancels.
Searing Charge (E) into the Volcanic Rupture (Q) pillar is a guaranteed knock-up every skirmish, not one per teamfight: the target is held still long enough for you to open Death Lotus (R) without risking the interrupt.
Death Lotus (R) dies to one stun: Shadow Dash (E) is a long-range taunt that pins whoever was about to interrupt you. And when the all-in fails you have nothing left, except the shield Stand United (R) sends from across the map.
All Out (R) rips a carry away from her team and roots her: alone, still, with nobody left to cancel your channel. If she dies there Voracity (P) cuts 15 seconds off everything and the next target is already in Shunpo (E) range.
Your game is a chain of resets and the chain needs a first kill: Stormbringer (R) disables turrets for 3 seconds, so a tower dive becomes something you can actually do. Thundering Smash (Q) is the hard stun he gets there with.
Fate Sealed (R) hits the whole line and knocks enemies together, which is the shape Death Lotus (R) wants. It only works with a real frontline behind you: two fragile divers going in with nobody tanking die together.
Curse of the Sad Mummy (R) is a 1.5-second stun on a whole group: the one moment Death Lotus (R) actually runs to the end. And Cursed Touch (P) carries true damage behind your magic hits, the answer to anti-magic shields.
Cataclysm (R) walls the target in: they cannot leave Death Lotus (R)'s radius and nobody who could interrupt you can reach them. If they die in there Voracity (P) hands your whole kit back and Shunpo (E) takes the next one.
Frenzying Taunt (E) forces the enemy carry to hit him and stand still: the target cannot leave and the crowd control she was saving for you never comes out. His page says the team's damage decides it, and that damage is you.
Infinite Duress (R) suppresses for one second: a target that cannot even try to interrupt your channel. And if it dies near you after you have touched it, Voracity (P) cuts 15 seconds off everything and the chain restarts.
Biggest Snowball Ever! (W) into Absolute Zero (R) keeps them piled up and slowed, which is how you want them. And the crowd control they were saving gets spent interrupting Nunu's channel instead of yours.
Lamb's Respite (R) is three seconds where nobody dies: it saves the failed all-in that normally kills you. It also protects the enemies inside the circle, though, delaying the kill Voracity (P) depends on.
Chain of Corruption (R) roots the first target and spreads to whoever stands near them: on a rooted group Bouncing Blade (Q) hits all three and Death Lotus (R) runs to the end with nobody able to interrupt you.
Deadly Flourish (W) roots anyone an ally has just damaged: Bouncing Blade (Q) bounces across three enemies and arms the root on all three. Curtain Call (R) then finishes from range whoever leaves your channel alive.
Shunpo (E) is short-ranged and your daggers are visible on the ground: against a target Frost Shot (P) slows with every hit, the jump lands anyway. Enchanted Crystal Arrow (R) opens the window from off-screen before they see you.
Blade Whirl (W) destroys every enemy projectile around her for a moment: channel Death Lotus (R) inside that bubble and the ranged stun meant to cancel it never arrives. You both want the enemy piled up and point-blank.
Bullet Time (R) and Death Lotus (R) want the same thing, grouped and locked-down enemies, and both are stationary channels. It only works if a frontline engages for you: without one, the first stun switches you off in turn.
Your page says a single crowd control effect cancels Death Lotus (R): Black Shield (E) is the button that eats it before it lands. Dark Binding (Q) also roots for 2 seconds the target you then jump on with Shunpo (E).
You need seconds where nobody moves: Twisted Advance (W) roots one target and Nature's Grasp (R) opens a second window in the same fight. Two separate roots are two Death Lotus (R) channels that actually finish.
Magnet Storm (R) drags grouped enemies toward her: the ultimate that piles them up is the one that fills Death Lotus (R)'s three-closest radius. Before that, Ferromancy: Crash Down (W) knocks them up and shields her way in.
Crescendo (R) stuns the first target and slows everyone else: that is the window where you can channel without watching your back. Power Chord (P) then adds half a second of stun on whoever finishes you when the all-in fails.
Unbreakable (E) intercepts projectiles and blocks the first frontal hit: raised in front of you it eats the ranged stun that cancels Death Lotus (R). And Glacial Fissure (R) knocks up their whole line into the shape you want.
Death Sentence (Q) hands you a stunned target inside Shunpo (E)'s short range. And when the reset does not come you have nothing left: the Dark Passage (W) lantern is the only way back out of their team.