WR China Meta
WR China Meta
Lux

Who to play with Lux — best team synergies

拉克丝

The champions Lux works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Top partners for Lux

Lux + Malphite Best pairing

Unstoppable Force (R) knocks up several targets from outside engage range and leaves them piled up and unable to move: that is exactly the line Final Spark (R) pierces. His page says he kills nothing unless somebody converts the engage, and that somebody is you.

Lux + Ornn Strong

Brittle from Bellows Breath (W) stretches follow-up crowd control by 30%, and yours is the Light Binding (Q) root: the longer they stay put, the easier it is to land Lucent Singularity (E) and Final Spark (R) on top of it.

Lux + Shen Strong

You have no dash, no blink and no escape: Stand United (R) shields you and drops him next to you from anywhere on the map. And on a target taunted by Shadow Dash (E), a skillshot like Light Binding (Q) simply cannot miss.

Lux + Gnar Strong

GNAR! (R) into terrain upgrades the slow into a full stun on a whole group, and Wallop (W) adds 1.25 seconds of area stun: against targets that cannot move, Final Spark (R) catches all of them in a line instead of just one.

Lux + K'Sante Strong

All Out (R) rips the enemy carry away from her team and roots her far from anyone who could help: Light Binding (Q), Lucent Singularity (E) and Final Spark (R) on an isolated target are a death sentence. Footwork (E) dashes to you and shares his shield.

Best Jungle partners for Lux

Lux + Amumu Best pairing

Curse of the Sad Mummy (R) stuns an entire group for a second and a half, and Final Spark (R) pierces everyone it touches: on a frozen pile it touches all of them. Cursed Touch (P) meanwhile adds true damage to every magic hit, and you deal no other kind.

Lux + Jarvan IV Best pairing

Your problem is that everything you throw can be dodged on foot: Cataclysm (R) takes the walking away. Whoever ends up inside that arena does not leave before Light Binding (Q), Lucent Singularity (E) and Final Spark (R) have all three landed.

Lux + Rammus Strong

Frenzying Taunt (E) nails the enemy carry in place and forces her to beat on a ball of armour: a taunted target dodges nothing. He has almost no damage of his own, as his page admits, so the damage that decides that fight is you.

Lux + Warwick Strong

Infinite Duress (R) is a one-second suppress that cannot be broken: while it lasts, Light Binding (Q) and Final Spark (R) land without argument. And Blood Hunt (W) reveals the whole map, which means targets for a beam that crosses half a screen.

Lux + Vi Strong

Cease and Desist (R) is unstoppable and point-and-click: it hands you the enemy carry ripped away from her team. Her page says that unsupported she trades her life for a single kill, and your damage from range is exactly that support.

Lux + Xin Zhao Situational

Crescent Guard (R) knocks back everyone but his marked target and cuts damage arriving from range: against a dive onto you it is the only answer your team owns, because you have no dash. Only worth it if he chooses to peel instead of diving.

Best Mid partners for Lux

Lux + Annie Best pairing

Your entire kit is a dodgeable skillshot, and Pyromania (P) is a guaranteed stun on any spell she casts: on a target that cannot move, Light Binding (Q), Lucent Singularity (E) and Final Spark (R) all land in sequence. Two bursts like that delete anyone caught.

Lux + Galio Strong

Your one declared problem is that whoever reaches you kills you: Hero's Entrance (R) arrives from across the map, knocks up whoever is on you and shields you. And the Shield of Durand (W) taunt holds the group still along the Final Spark (R) line.

Lux + Ahri Strong

Charm (E) is 1.4 seconds of a target walking towards her with no control of their own: inside that window Lucent Singularity (E) and Final Spark (R) do not miss. It is a pick partnership rather than a protective one, though: she gives you no peel at all.

Lux + Zoe Strong

Sleepy Trouble Bubble (E) puts a target to sleep, and a sleeping target dodges nothing: Final Spark (R) is the wake-up call, and her page says the waking hit adds up to 40 true damage. Two mages who never enter melee and kill from half a screen away.

Lux + Lissandra Strong

Ring of Frost (W) roots and Frozen Tomb (R) stuns on top of the root: nearly three seconds where the target does not move, which is three seconds where none of your skillshots can miss. And Frozen Tomb on herself is the panic button you do not own.

Lux + Twisted Fate Situational

The Gold Card from Pick a Card (W) stuns for 1.25 seconds and Destiny (R) reveals the whole map: still, visible targets are all Final Spark (R) ever asks for. But he is usually on the far side of the map and brings no peel, which is what you actually lack.

Best Bot (ADC) partners for Lux

Lux + Jhin Best pairing

Deadly Flourish (W) turns into a real root on anyone who has just taken damage from an ally: between Lucent Singularity (E) and the Illumination (P) detonations you keep it armed non-stop. And Curtain Call (R) plus Final Spark (R) kill from off-screen.

Lux + Miss Fortune Best pairing

Bullet Time (R) is a stationary three-second channel that anyone with a dash simply walks around: Light Binding (Q) roots two targets in a single cast, and Make It Rain (E) layered over Lucent Singularity (E) is a zone nobody leaves on foot.

Lux + Ezreal Strong

Neither of you ever has to walk up: Mystic Shot (Q) and Lucent Singularity (E) hit from outside everyone else's range, and Illumination (P) doubles every trade. And Arcane Shift (E) means he will never ask you for the peel you cannot give.

Lux + Ashe Strong

Enchanted Crystal Arrow (R) stuns for up to 3.5 seconds from off-screen: that is the window where your whole rotation lands on somebody who cannot move. And Frost Shot (P) slows on every hit, which makes Light Binding (Q) far harder to dodge.

Lux + Varus Strong

Charging Piercing Arrow (Q) roots him in place and telegraphs the shot: on a target already held by Light Binding (Q) that risk disappears. And Chain of Corruption (R) roots an entire group, which is the perfect line for Final Spark (R).

Lux + Caitlyn Situational

Yordle Snap Trap (W) roots for 1.5 seconds and reveals, and your whole kit lands on somebody who cannot move. But she is at 46.5% in China and neither of you can protect the other: the first dive composition you run into deletes you both.