WR China Meta
WR China Meta
Malphite

Who to play with Malphite — best team synergies

墨菲特

The champions Malphite works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Jungle partners for Malphite

Malphite + Amumu Best pairing

Your knock-up into Curse of the Sad Mummy (R) stacks the lockdown long enough for anyone on your team to dump a full rotation. It's the simplest fix for your stated limit: on your own you don't do damage.

Malphite + Diana Best pairing

Moonfall (R) only works up close and only if enemies stay around her: your Unstoppable Force (R) keeps them knocked down and clumped in exactly that spot. Diana comes in with Lunar Rush (E) and converts your engage into the damage you don't have.

Malphite + Nunu & Willump Strong

Absolute Zero (R) is a channel enemies normally cancel just by walking away - after your Unstoppable Force (R) they can't. And when your own ultimate is on cooldown, Biggest Snowball Ever! (W) opens the fight the same way.

Malphite + Fiddlesticks Strong

Crowstorm (R) burns for five seconds around him, but on their own enemies just walk out of it - after your engage they can't. And he can wait camouflaged in a brush, so the first ability that touches them adds a Fear on top.

Malphite + Pantheon Strong

Grand Starfall (R) comes in from half a map away but telegraphs where it lands, so anyone on their feet just steps aside - your knock-up is what pins them under it. He also gives you a second long-range engage while your ultimate is down.

Malphite + Hecarim Situational

It only works in this order: you first, him second. Onslaught of Shadows (R) fears and scatters, so if he opens he breaks up the group you wanted stacked; fired after your engage, it stops anyone from walking back in.

Best Mid partners for Malphite

Malphite + Yasuo Best pairing

Last Breath (R) can only be cast on airborne targets, and Unstoppable Force (R) is the one way to put five of them in the air at once: this isn't a stylistic synergy, it's a condition written into his kit. You open, he picks who to delete.

Malphite + Kennen Best pairing

Slicing Maelstrom (R) pulses every half second for three seconds and keeps reapplying Mark of the Storm (P), so anyone who stays inside gets stunned again. Your knock-up is what keeps them inside - the two ultimates together lock the whole fight.

Malphite + Swain Strong

Vision of Empire (W) deals 50% bonus damage to anything already locked down, and your Unstoppable Force (R) is what switches that on. Then Demonic Ascension (R) drains everyone still around him - and you're the one who bunched them up.

Malphite + Aurelion Sol Strong

Singularity (E) drags already-grouped enemies together and executes the low-health ones: its best case is a clumped, motionless team, which is exactly what your ultimate leaves behind. Falling Star (R) then closes from absurd range.

Malphite + Orianna Strong

Command: Shockwave (R) pulls the enemies your ultimate just floored into a single spot, and Command: Protect (E) on you adds a shield and resistances exactly while you're walking into their team looking for the angle.

Best Bot (ADC) partners for Malphite

Malphite + Miss Fortune Best pairing

Bullet Time (R) fires twelve waves in three seconds and only pays off against grouped or crowd-controlled enemies: your Unstoppable Force (R) hands them over, motionless and lined up. It's the most direct answer to the damage you lack.

Malphite + Samira Strong

Inferno Trigger (R) can delete a grouped team in about two seconds, but it forces her to stand in the middle of them: after your engage that spot is safe, because they're on the floor and you're the one soaking. Blade Whirl (W) covers the rest.

Malphite + Jhin Strong

Deadly Flourish (W) turns into a root on anyone who has just taken damage from an ally: your engage switches it on for free. And Curtain Call (R) needs targets that can't dodge - exactly the ones you leave on the floor.

Malphite + Varus Strong

Chain of Corruption (R) starts on one target and spreads to whoever stands next to them: after Unstoppable Force (R) they all do, so the chain takes the whole group. Hail of Arrows (E) keeps that same pile slowed and healing-blocked.

Malphite + Kog'Maw Strong

Kog'Maw has no dash and no blink; he only survives if the diver never reaches him. Your own card already has the combo: Ground Slam (E) to cripple the diver's attack speed, then Unstoppable Force (R) to throw him back into your team.

Malphite + Xayah Situational

Bladecaller (E) only roots with three feathers on the same target, and three feathers land when the enemy isn't moving: easy after your engage, almost never before it. Worth it if you both agree to fight around your ultimate.

Best Support partners for Malphite

Malphite + Brand Best pairing

Your limit is that you can't close a fight on your own: Pyroclasm (R) only chains from one enemy to the next when they're stacked, and after Unstoppable Force (R) they are. Sear (Q) on a target already carrying Blaze (P) adds a 1.75-second stun.

Malphite + Seraphine Best pairing

Beat Drop (E) upgrades to a root and then a stun if the target has already been crowd-controlled, so your knock-up promotes it two steps. Encore (R) extends every time it clips a champion, and you line them up for her.

Malphite + Sona Strong

Crescendo (R) goes off while enemies are already down from your ultimate, so it extends the lockdown instead of wasting it, and Aria of Perseverance (W) keeps you standing while you soak. She's also the highest win rate support on the server.

Malphite + Thresh Strong

Whiffing Unstoppable Force (R) usually gets you killed: the Dark Passage (W) lantern is the way out when the engage lands on nothing. And when it does land, The Box (R) shuts the exits on anyone trying to get back up and run.

Malphite + Zyra Strong

Stranglethorns (R) knocks up after a two-second delay, the flaw that makes it dodgeable: anyone floored by Unstoppable Force (R) doesn't get those two seconds. Grasping Roots (E) holds whoever tries to crawl off the edge of the zone.

Malphite + Zilean Situational

He's for when you're the team's only engage and you already know engaging will cost you your life: Chronoshift (R) puts you back on your feet afterwards, and Temporal Mirage (E) gets you into ultimate range before they scatter. With a second tank, less so.