WR China Meta
WR China Meta
Sion

Who to play with Sion — best team synergies

赛恩

The champions Sion works best alongside on the Wild Rift China server, lane by lane, with the reason each pairing works.

Best Jungle partners for Sion

Sion + Nocturne Best pairing

Unstoppable Onslaught (R) is only dodgeable if you see it coming, and Paranoia (R) shuts off their whole team's vision. You curve the charge around walls, they have nothing to react to, and Unspeakable Horror (E) pins whoever is left.

Sion + Rammus Strong

Under three quarters of a second Decimating Smash (Q) is just a slow: you need a target that can't step away while you wind up. Frenzying Taunt (E) forces one to stand there hitting Rammus for the whole charge.

Sion + Warwick Strong

Infinite Duress (R) is a one-second suppress nobody dodges: that is exactly the window where you charge Decimating Smash (Q) all the way to the knock-up, instead of telegraphing it and watching it get sidestepped.

Sion + Jarvan IV Strong

Your problem is that everything you do is telegraphed: Cataclysm (R) walls a target into an arena it can't leave, and in there Decimating Smash (Q) can charge all the way with nobody able to step aside.

Sion + Xin Zhao Situational

It works one target at a time: Crescent Guard (R) knocks everyone away except his marked one, turning your charge into a clean 2v1. But if you were winding Q up on a group, it scatters them right as you release.

Best Mid partners for Sion

Sion + Orianna Best pairing

Command: Protect (E) sticks the ball to the frontliner going in: Unstoppable Onslaught (R) carries it straight into their back line and Command: Shockwave (R) fires from there, not from where she's standing. Your charge becomes her range.

Sion + Yasuo Best pairing

Last Breath (R) can only be cast on airborne targets, and you make them two different ways: the knock-up on Unstoppable Onslaught (R)'s impact and the one on a charged Decimating Smash (Q). Not a stylistic choice, a condition written into his kit.

Sion + Galio Strong

The risk of your charge is arriving alone on the far side of the map: Hero's Entrance (R) lands on you wherever you are, with a shield and an area knock-up. You pick the angle, he brings the team with him.

Sion + Swain Strong

Vision of Empire (W) deals 50% bonus damage to anything already locked down, and a fully charged Q locks a target for up to two seconds. It's the most direct multiplier you can hand a mage with no mobility.

Sion + Nasus Strong

Your charge hands him a standing target he would never catch on his own, and Roar of the Slayer (E) strips armor while he grinds Siphoning Strike (Q). In return, Wither (W) pins down anyone trying to walk out of yours.

Best Bot (ADC) partners for Sion

Sion + Jhin Best pairing

Deadly Flourish (W) roots anyone who just took ally damage: Roar of the Slayer (E) tags from range, Jhin locks them down, and you charge Decimating Smash (Q) into a target that can't sidestep it. And you already took their armor off.

Sion + Miss Fortune Strong

Bullet Time (R) is a stationary channel that only pays if enemies don't leave the cone. A fully charged Q knocks up and stuns the group she's aiming at for up to two seconds, which is exactly how long she needs to empty it.

Sion + Ashe Strong

With Unstoppable Onslaught (R) on cooldown you're one of the slowest champions in the game: Frost Shot (P) slows on every hit and puts targets back within reach. Enchanted Crystal Arrow (R) also gives you a second long-range engage.

Sion + Kalista Situational

Only worth it if she picks you as her Oathsworn at the start and you can actually stay close: Fate's Call (R) launches you into them with a knock-up on landing and your Q already charging. One more engage on top of your own.

Best Support partners for Sion

Sion + Sona Best pairing

Crescendo (R) stuns the first thing it touches and slows everyone else: that's the window where a fully charged Decimating Smash (Q) actually lands instead of getting sidestepped. Song of Celerity (E) takes the edge off your slowness too.

Sion + Rell Strong

Magnet Storm (R) vacuums their team into one spot: a charged Q into that pile knocks up three people at once. And Shattering Strike (Q) breaks the shields that would otherwise eat your entire engage.

Sion + Zilean Strong

Glory in Death (P) already brings you back once: with Chronoshift (R) on you, you get to go in twice, which is the only thing that makes a charge that always ends inside their team reasonable. Twisted Timeflow (W) covers your slowness.

Sion + Morgana Strong

Dark Binding (Q) is a two-second root, which is a full Decimating Smash (Q) charge served on a target that cannot take a step. And if you open, Soul Shackles (R) stuns the group you just landed on.

Sion + Bard Situational

Only in this order: you first, him second. Tempered Fate (R) puts everything it touches in stasis, so if he opens he cancels your charge halfway; fired right after your impact, it freezes their help while you wind up Q.